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2010/04/28

World of Warcarft Cataclysm:Goblin racials in WoW Cataclysm

These traits will allow them to jump from nothing to being one of the most powerful World of Warcraft races in the game. Goblins have always been known for their number one racial ability, making money. They are also famous for their engineering skills – like gnomes they own their own branch of World of Warcraft engineering (Goblin Engineering) and have some of the most amazing inventions in the game.

What else can we expect from the Goblin racials? Let’s analyse each one in depth:
Goblin racials

Best Deals Anywhere – Always receive best discount regardless of faction.

Goblins like to make money, so what better racial talent than the ability to save gold? They will always receive good discounts, regardless of the faction of the vendor. Magic for the bank!

Pack Hobgoblin – Calls your personal servant allowing you bank access for 1 minute. 30 mins cooldown.

Your personal assistant, meaning almost unlimited bag space and those long farming missions will become like a dream for miners, herbalists and other grinders. Fill your bags for 30 minutes and then empty them in your Cataclysm bank!

Better Living Through Chemistry – Alchemy skill increased by 15.

Alchemists should rejoice – the Goblins are coming to create potions, flasks and more. Combined with their ability to call up the bank for unlimited access to their herbs etc, this looks like a lockdown for the wow Cataclysm profession choice of goblins.

Rocket Barrage – Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.

Depending on the power of this rocket, it could be a gamechanger for new rolling Goblins. Can this rocket be used while stunned? Can it be used while sapped? We wait for World of Warcraft Cataclysm’s release to find out.

Rocket Jump – Activates your rocket belt to jump forward. 2 min cooldown.

This is just like the rocket barrage – if it’s powerful or useful then this could almost be an imba racial for the goblins in World of Warcraft Cataclysm. Otherwise it could be just another wasted racial. We’ll see.

Time is Money – 1% increased attack and casting speed.

Not a game changer, but a welcome boost for all casting Goblins – a 1% inceased cast speed (or even attack speed for melee Goblins) could prove a nice DPS increase in raids.

Cataclysm: Warrior Changes Preview

Kicking things off today is a preview of the changes coming to the Warrior class in Cataclysm. We’ve already heard about the Rage normalization changes, but what else is coming for the Warrior?

New Warrior Abilities

Inner Rage (Level 81)
: Whenever the character reaches a full 100 Rage, he or she will gain a buff that causes attacks to consume 50% more Rage and do 15% more damage for a short amount of time. This is a passive ability so it won’t need to be activated by the player. The goal for this ability is to provide a benefit for hitting max Rage instead of it feeling like a penalty. However, we also don’t want warriors to feel like they’re supposed to pool Rage and do nothing until they hit 100, so we’ll be closely monitoring how this plays out during the beta testing, and making adjustments as needed.

Gushing Wound (Level 83):
This ability will apply a bleed effect to the target. If the target moves, the bleed gains an extra stack and refreshes its duration, up to a maximum of three stacks. The ability is currently planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound is designed to be weaker than Rend with one stack, but better with three stacks, which will be reached when fighting a moving target.

Heroic Leap (Level 85):
This ability makes the character leap at their target and apply the Thunder Clap ability to all enemies in the area when they land. Heroic Leap will be usable in Battle Stance and shares a cooldown with Charge, but the Juggernaut and Warbringer talents will allow Heroic Leap to be used in any stance and possibly while in combat. The cooldown for this ability might be longer than the Charge ability, but it will also apply a stun effect so you can make sure the target will still be there when you land.

Changes to Abilities and Mechanics

In addition to learning new abilities, you’ll see changes to other abilities and mechanics with which you’re already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

Heroic Strike will no longer be an “on next swing” attack, as we are removing this mechanic in Cataclysm. To keep the niche of Heroic Strike as a Rage dump, it will become an instant attack, but will cost between 10 and 30 Rage. This ability will not be usable until you have 10 Rage, but if you have more than 10, it will consume up to 30, adding additional damage for each point of Rage consumed above the base 10. Other abilities, such as Cleave, Execute, and Maul (for druids) will work similarly. The goal is to provide players with an option where if you can’t afford the Rage, you don’t push the button, but if you have excess Rage, you can push it a lot.

Battle Shout, Commanding Shout, and possibly Demoralizing Shout will work more like the death knight’s Horn of Winter ability. Specifically, these shouts will cost no resources, generate rage in addition to their current effects, and be on a short cooldown.

Whirlwind will hit an unlimited number of targets, but only for 50% of weapon damage. The intent is for this ability to be used in multi-target scenarios and not on single targets.

Overall, heals cast by players in Cataclysm will be a lower number relative to players’ health than the current game. So to make the Mortal Strike debuff less mandatory but still useful in PvP, Mortal Strike will reduce healing by only 20%. All equivalent debuffs, including the Shadow priest and Frost mage debuffs, will be for 20% less healing. At the moment we aren’t considering giving this debuff to anyone else, though we will certainly consider PvP utility for historically under-represented specs that use other mechanics.

Sunder Armor will be reduced to three stacks instead of five, and still provide only a 4% reduction in armor per stack. We want to make this debuff easier to apply and less of a damage swing when it falls off.

New Talents and Talent Changes

The Furious Sundering talent in the Fury tree will make the Sunder Armor ability cause 25/50% weapon damage and reduce the threat generated by 50/100%.

The Mace and Poleaxe Specialization talents in the Arms tree will be removed. These provided just passive stats, which are not the kinds of talents we want to design in the future. We will keep the Sword Specialization talent, but it will be changed to a talent that applies to all types of weapons.

As a Fury talent, Booming Voice will increase the Rage generated by shouts.

While we like how Titan’s Grip plays, we recognize some warriors liked the Fury tree because of the really fast swings that dual-wielding one-handed weapons could provide. Therefore, we’re planning to try out a talent called Single-Minded Fury that is parallel to Titan’s Grip and will provide a large boost to the damage of a pair of one-handed weapons.

Several talents that reduce the Rage cost of abilities will be changed to focus on increased damage for those abilities instead.

The new Arms talent called Disarming Nature will make successful disarms cause the target to cower in fear for 5/10 seconds.

Another new Arms talent called Blitz will make the Charge ability hit for extra damage. The amount will possibly vary depending on the distance travelled.

Improved Pummel, a Fury talent, will cause a successful interrupt to generate 10/20 Rage.

Mastery Passive Talent Tree Bonuses

Arms
Melee Damage
Armor Penetration
Bonus Swing

Fury
Melee Damage
Melee Haste
Enrage Intensity

Protection
Damage Reduction
Vengeance
Critical Block Chance

Bonus Swing: This is similar to the Sword Specialization talent that is currently in the game, but Bonus Swing will work on all attacks and with all weapons. You have a chance to proc a free, instant weapon swing that hits for 50% damage.

Enrage Intensity: Every benefit of being enraged is increased. This includes doing more damage/healing/ etc. from abilities like Bloodrage, Death Wish, Enrage, Berserker Rage, and Enraged Regeneration.

Critical Block Chance: As we mentioned in the stat changes preview, block rating is changing to a chance to block 30% of a melee swing’s damage. Protection warriors have a chance that the block will be a critical block and block for 60% of a melee swing’s damage instead. There will likely be talents available to push the amount blocked even higher.

Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn’t fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character’s un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won’t see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.

We hope you enjoyed this preview, and we’re looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

2010/04/24

WoW Cataclysm Class Changes Warlock

Filed under: Cataclysm,lord of the rings store — Tags: — admin @ 08:02

Blizzard is releasing information about upcoming class changes for the World of Warcraft expansion, Cataclysm. Information about the Shaman has already been released and now the Warlock is the focus.

In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!

New Warlock Spells

Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that’s good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.

Dark Intent (level 83): Increases the target’s chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.

Demon Soul (level 85): Fuses the warlock’s soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.

Soul Shard Overhaul

This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.

2010/04/20

Shadow Priest Changes for Cataclysm

Mind Spike : Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage.

The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn’t have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot.

Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don’t intend you to fit it into an already full Shadow rotation.

It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.

The first Shadow Priest change announced. I know that a lot will change between now and the release of Cataclysm and I really truly hope that it’s the name of this spell. I am willing to pay. Otherwise I’m forever going to be hearing Lord Marrogar saying “stick around!” like some kind of catchy horrifying remix by Mr Voletron.

Also, I don’t think Blizzard took into account that the Shadow Priest abbreviation for Mind Spike “MS” is already taken. Have you ever tried to read an Arcane Mage theory crafting article when 70% of the Arcane spells all abbreviate to “AB”?!

It’s glad that the developers have correctly identified that Shadow Priesting is pretty miserable in instances. Especially when your party brings a truckload of DPS in the form of a Mage or Hunter or Shaman or Paladin or… well you get the picture.

A year ago people would have said “who cares” and that feeling weak in one situation – a dungeon/raid trash – is a fair sacrifice for being so fun to play in other parts of the game. However, if Cataclysm follows the trend set in Wrath of the Lich King we’ll be running the Cataclysm heroics for the entire expansion. And for many players who don’t want to raid, they’ll be spending all their play time in dungeons wondering why their alt Mage still wearing level 80 gear can out-DPS their Shadow Priest.

People don’t really like Blizzard’s solution to the problem here. Partly that’s because Shadow Priests have been promised a new, no cooldown, nuke for Cataclysm. Something that will replace our channeled Mind Flay (with its snare utility) as our go-to spell in Cataclysm. people was really, really, looking forward to replacing the channeled part of our rotation with a direct damage spell that’s not so fussy. No more worry about clipping the spell too soon or being hampered by unpredictable latency. people was worried that Mind Spike will be this new spell. And that we’ll still be Mind Flaying during boss encounters.

People don’t want Shadow Priests, even with our annoyingly long ramp up time, to change into something we’re not: bursty, with front loaded damage and spammy, benefiting from casting one spell over and over again. People feel that Mind Spike will make it easier to play a Shadow Priest without thinking in a dungeon setting. But people don’t think anybody who chooses to play a Shadow Priest should be happy about that.

Perhaps this spell will be the one that makes all the Discipline and Holy Priests out there no longer hate Shadow spec for solo play? If so, they should have called it Mind Smite.

2010/04/19

Cataclysm Release Date Speculation

Have you looked on the Warcraft forums recently? If you have you can’t fail to have noticed the amount of interest the next expansion is provoking. Hardly surprising given how good it currently looks.

But let’s forget the details for now, what about the chronology?

Cataclysm is probably a long way off. Blizzard has announced that there will be no major content updates after patch 3.3 The Icecrown Citadel. If you are a player with characters currently doing end game instances this should raise some concerns.

Let’s read that again. “No major content additions between now and Cataclysm”

Looking back over the history of Warcraft updates, it follows a pretty tight pattern. Major additions in the form of “on tenth” increment patches or expansions are released every four to five months. The longest wait so far was between 2.4 and 3.0 (i.e. not including the “one hundredth” increments, they aren’t generally content additions) March 2008 to October 2008. Just over five and a half months.

Looking at Amazon, Wal-Mart, EB, Game etc, I see place holder dates for Cataclysm of “November 2010″ and “Quarter 4 2010″. So the most optimistic of these has the next expansion almost 10 months after the last major patch. The average date is close to a year.

A whole year? I’m enjoying Icecrown as much as anyone. But a year?

I can assure you of one thing, not just progressive raiding guilds, but just about everyone and their donkey will have exhausted the Icecrown well before November 2010. Will we all be sitting twiddling our thumbs with BiS items for all our characters for months waiting for the next content?

What do Blizzard expect us to do in the mean time? Keep paying the subscription then sit back and twiddle our thumbs?

In short, no. Let’s be sensible Blizzard is well aware of the game mechanics and the need for constant progression. It is the absolute lifeblood of Warcraft both as players and for Blizzard financially.

There are two possibilities.

Patch 3.4. Possibly re-envisioning some Troll instances to bring their Lore back up to date. Also giving the Worg a bit of a nudge to get them kick started or…

The Cataclysm expansion will be released in early fall (autumn) no later than September.

Mentioning either of these in Warcraft forums will get you called all the names under the sun. But understand this. Blizzard will not let the game run out of content for high end players (i.e, most players) It just won’t happen. Running out of content would be a financial disaster for Blizzard, and they know this.

2010/04/17

The World Of Warcraft: Free Cataclysm

Filed under: Cataclysm,lord of the rings store — Tags: — admin @ 07:30

And another contest! What you have to do is really simple for this contest. Whoever guesses the closest date/time of the World Of Warcraft Cataclysm Release, will win a free WoW Cataclysm Copy.

We all heard all about the new expansion pack. Now all we need is the release date to come and get the new expansion pack as soon as we can. Well, we give that opportunity to 10 members for free! Guess the release date, win a Cataclysm copy. Simple right?

This contest will have its winners by the time the exact Release day of WoW: Cataclysm is announced. Here are the Competition Rules:

- Each person has 1 chance to guess.

-The guesses will be made as comments below this post.

-There will be 10 winners in the end.

-The nearest 10 guesses will be considered the winners.

-The winners will be claimed by the time Blizzard announces the Official Release date of WoW: Cataclysm.

What you have to do is simple. We all heard some rumors about the release date. The discussion about this is all over the WoW Realms. Make those rumors work! Make the closest date/time Guess of the WoW: Cataclysm Release, and win a Copy of WoW:Cataclysm CD!

Stay tuned! This is only the Beggining of what more we’ll do here!!

Update from TheWoWNinja……

I am very excited to give 10 copies of Cataclysm to visitors of the website…..

Here is how you participate.

Look above this post and there is a link that says comment.

Click the link and you can leave an audio, video, or text comment….

Just let us know the Day and Time you think the release will be…..
On that day we will send to the 10 closest guesses Cataclysm.

Make sure you put in your correct email so we can contact you… and also if you have a website or blog add your link so others can find your site.

Oh… yes.. I nearly forgot…..

In the rules Luthiel mentioned that each person can have one guess…..

I think she is being a little stingy…..

What she is really trying to avoid is having someone set up a bot and spam the website…….

I think it is more fair to give 10 chances….

2010/04/15

Cataclysm : The beta start in April 2010

Filed under: Cataclysm,lord of the rings store — Tags: , — admin @ 01:52
The World of Warcraft themed website mmo-champion.com that the highly anticipated beta for Blizzards WoW expansion Cataclysm has  started in the second week of April.
Of course the date for the Cataclysm beta isn’t carved in stone, but mmo-champion’s Boubouille proved in the past that he’s usually right about the rumors he learns about.

World of Warcraft: Cataclysm Announced

Filed under: Cataclysm,lord of the rings store — Tags: , — admin @ 01:34

The newest expansion for World of Warcraft has officially been announced.  Cataclysm will introduce two new races, a higher level cap of 85, and a whole slew of other things that WoW addicts are sure to love.  You can check out the full list after the jump.

 2009, August:

Blizzard Entertainment, Inc. today announced plans for the third expansion to World of Warcraft(R), its award-winning massively multiplayer online role-playing game (MMORPG). Unveiled at the company’s fourth BlizzCon(R) gaming festival, World of Warcraft: Cataclysm(TM) will bring sweeping changes to the world of Azeroth. Players will be able to adventure as two new playable races, achieve new levels of power, take on challenging quests and dungeons in all-new zones, and experience dramatic changes to familiar aspects of the game in the wake of a world-shattering disaster.

“In addition to revitalizing some of the most familiar and iconic areas of the game world, this third World of Warcraft expansion will add new features and a large amount of new content for players to explore,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re excited to be offering a first glimpse of Cataclysm for attendees of BlizzCon, and we look forward to sharing more information with everyone as development progresses.”

In Cataclysm, players will witness the face of Azeroth being altered forever, as the corrupted Dragon Aspect Deathwing awakens from his subterranean slumber and erupts onto the surface, leaving ruin and destruction in his wake. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

Building on the foundation established in World of Warcraft and its first two expansions, Cataclysm will add a variety of new content and offer players the opportunity to rediscover Azeroth and experience the game from a whole new perspective. New features coming with the game’s third expansioninclude:

Two New Playable Races: Adventure as the cursed worgen with the Alliance or the resourceful goblins with the Horde.
Increased Level Cap: Advance to level 85 and earn new abilities, tap into new talents, and progress through the path system, a new way for players to customize characters.
Classic Zones Remade: Quest to level 60 as you never have before. Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been reforged by the cataclysm and updated with new quests and content.
Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms from a whole new perspective.
Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
New High-Level Content: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great sunken city of Vashj’ir beneath the sea, and enjoy even more high-level raid content than in previous expansions.
New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.

Something about WoW Cataclysm

WoW Cataclysm, considered as one of the fruits of Blizzcon,the up an coming WoW expansion everyone in the World of Warcraft universe is waiting for has finally seen the light.

Blizzard, recently released the WoW Cataclysm trailer in their site as well as features and changes that the World of Warcraft has to experience once it is shaken by the cataclysmic, WoW Cataclysm expansion.

Two new playable races will be introduced, the cursed worgen with the Alliance or the resourceful goblins with the Horde. You can now combine class and races like never before an with an increased level cap of 85, you can earn new ablities and new ways of emproving your character.

Classic zones, such as Kalimdor and the Eastern Kingdoms, will be modified and high-level maps would be made available along with new PVP an Raid battlegrounds. You can now master archaeology and guilds can now gain levels as well. Another cool feature is the flying mount but that’s not all.

WoW Cataclysm has promised some more revisions and in-game expansions making WoW number one by a mile against existing online games.

It is also important to note that the WoW Cataclysm release date is not yet set, promting WoW enthusiasts to look for hints from Blizzard through Blizzcon stream an Blizzcon live blog for hints.

I personally don’t care about WoW Cataclysm release date or the WoW Cataclysm trailer as online gaming has long been cut-off of my lifestyle. But hey, as long as people search for “WoW Cataclysm release date” on google, might as well be apart of the frenzy.

2010/04/12

Class Discussions Panel of WoW Cataclysm

Class discussion was pretty much just the buzz word for “everything else” truth be told. It was awesome as all hell to see up close. My camcorder died on me halfway through but imagine if the forums were held in a big grand hall. Ghostcrawler would say something, the crowd would start going fucking bat shit crazy; screaming or cheering or booing.

They only actually covered TWO classes and decided to skip the rest so more Q&A could be opened. Good idea personally, but it didn’t really win over the crowd. Also the smartassery of publicly shitting all over Retribution Paladins has really made me question the unbiased nature of the developers.

Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.

Reforging

Reforging is another way to customize your gear.
It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
It lets you reduce one stat for another. Some restrictions will apply, you can’t put the extra stat on something that is already on the item.
Professions

Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
Gathering should be a little more fun.
Engineering is a very fun tradeskill, but it’s either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
Fishing will also have some big changes, no details yet but it’s going to be more fun.
Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all “core” stats more appealing. Here are some examples of such plans.

MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
Spell Power: Spell Power is being removed from items as well. Don’t panic, we’ll be improving Intellect so that it provides mana and Spell Power.
Attack Power: We’re removing Attack Power from items as well. Instead, we’re allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around “the cap.” Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
Armor Penetration: This ability is too confusing and “mathy.” It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
Legendary Item

Shadowmourne – You won’t get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.
Goblins

Rocket Jump – Activate your rocket belt to jump up to 20 yards, every 2 min
Rocket Barrage – Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
Time is money – Cash in on a 1% increase to attack and casting speed.
Best Deals Anywhere – Best possible gold discount, regardless of reputation.
Pack Hobgoblin – Calls in your personal servent, allowing you bank access every 30 min.
Better Living Through Chemistry – Alchemy skill +15, Your potions give more health / mana
Goblins can be all classes except Paladin or Druids

Worgens

Darkflight – Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
Viciousness – Increase damage by 1%.
Abberation – Reduced duration on Curses and Diseases used against you by 15%.
Flayer – Skinning skill +15, you skin creature fast, and you don’t even need a knife.
Worgens can be all classes except Paladins or Shamans
Worgen Form

The Worgen Form is cosmetic only
out of combat you can pick between Human or Worgen.
In combat you will be a worgen.
Hunter
Hunters got some pretty sweepingly amazing changes across the board. I think overall DPS might be toned down a little bit if not just changed to a more burst feeling since shots can cost a third to over half of your total Focus each. Now regen is pretty spectacular but I still feel that the class is going to feel a lot like a ranged Rogue and won’t be able to unload all at once like they can now with a mana bar.
Hunter’s mana is GONE!!!
Hunters now use focus, no longer care about intellect or mana regen.
Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
A shot costs 30 to 60 focus.
Hunters will have fewer cooldowns on abilities
Ammos will become an item, not a consumable.
Hunter’s new ammos might drop from bosses or bought with emblems, nothing is decided for the moment.
Warlock
This here is some wild shit let me tell you. The UI changed completely, the amount of RAGE coming from the audience was insanely funny. Warlocks will now pretty much feel EXACTLY like mages except that they have 3 soul shards constantly regenerating like a Death Knight’s runes. When you activate a shard and cast whatever spell, it will augment that spell. Pretty hot shit for the warlock, but longer instant fears, massive healing from death coil, PoM+Pyro soulfire, 100% guaranteed crits for the next 3 casts? Yeah dude I’m calling bullshit.
Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
You get three shards per fight, they will regen very quickly out of combat.
It will be possible to get more for long fights or mistakes through Drain Soul.
Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
Empowered Searing Pain : Next 3 Searing Pains crit
Empowered Summon Demon : Instant Cast
Empowered Soulfire : Instant Cast
Empowered Fear : Instant Cast
Empowered Death Coil : Longer Horror, more healing received.
They are only used in combat, summons or demons won’t use your shards.

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