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2010/07/21

Cataclysm Sheng Qi article: Judgement of Wisdom and complete retirement

Filed under: Cataclysm,Tailoring — Tags: , — admin @ 01:51

Q. riding discipline can use to help injured a holy knight What treatment?

A. We feel that discipline to ride or use a power board. Changes in these needs is not very professional approach, such as how to deal with the damage for Crusader Strike, or riding too strong to prevent the punishment. We are aware of the design board a strange injury, but other solutions worse.

Q. redesigned Paladin goal? How are you going to change the cycle of talent?

A. All of the Paladin talent needs a new energy “sacred power” by the Crusaders against charismatic, Holy Shock, and other talent to gain. Divine for:

Prompt treatment of non-mana: Word of Glory

Raise holy damage buff: Inquisition (review?)

Strong physical attack: Templar’s Verdict (Temple of the decision?)

Maintenance of Aegis

Holy storm damage to improve

We have also introduced some new skills, including treatment, treatment of the hand, Light of Dawn (AOE treatment), Divine Light (great therapy), and the Word of Glory

Q. Anti-riding or melee attacks refresh the sacred prayer Why?

A. ah

Q. chat about the new discipline talent, right?

A. Templar ‘s Verdict The Paladin skills who devour all the Holy Power, caused by:

A 1. Divine: 55% weapon damage

2. Divine: 125% weapon damage

3. Divine: 225% weapon damage

Word of Glory: the treatment of all the divine energy of a friendly unit, 0mana, 0CD, Prompt (Desperate Prayer enhanced version?)

Q. Judgement of Wisdom do not, we are not a new stock is to use light instead of the trial?

A. bright and just combined, wisdom and complete retirement.

Q. is not the master ring to be gone? there is also a beta

A. Strengthening devout talent like halo has been canceled, but there are halo effects are similar to the healing teammates are improving the talent. Improved Concentration Aura still exist, in general, you do not become attached to the use of which should be in the team halo.

Q. no Tree of Life glyph what happened? Some players are not willing to completely lose the tree of life forms.

A. Now the only thing we’ve released a new Glyph Glyph is invincible, this glyph can be cast in the invincible when you reduce the cast time of slag.

2010/07/15

Cataclysm Class Change Info Coming Soon

Filed under: Cataclysm,Tailoring — Tags: — admin @ 01:56

The good folks over at Blizzard are currently preparing for the onslaught of nerd rage that comes their way every time they tweak the various classes of World of Warcraft. Starting tomorrow the company will start to reveal the various changes each class will go through in preparation for this fall’s Azeroth-shattering expansion, World of Warcraft: Cataclysm.

Things will kick off tomorrow with details regarding Shamans, Priests and Warlocks. The fun then continues Thursday with Warriors (this author’s class when he used to play), Death Knights and Rogues. This week’s information wraps up on Friday with the changes for Hunters, Druids and Mages.

Stalwart Paladins may notice their absence from Blizzard’s list. Fret not, as Blizzard poster Bashiok explains, “It’s also important to understand that some classes are currently further along in the development process than others, and as a result the amount of information will vary from class to class.”

Paladin changes will be revealed ten days from now on April 16.

Blizzard will showcase spells, talents and mastery bonuses gained from the level cap increase from 80 to 85 in addition to the change to the current sets. Some classes will even be bestowed with brand new low-level spells.

The extensive class changes will reflect the major impact Cataclysm will have on the world’s most popular MMO. The return of Warcraft II villain Deathwing the Destroyer, due to the destruction of the barriers holding him in another dimension, will change Azeroth in drastic ways.

The Eastern Kingdoms and Kalimdor, the two areas introduced when the game launched, will be changed aesthetically. Areas will sink into the sea while new dungeons rise above the waves. One of the most drastic changes will the be destruction of the Alliance town of Southshore. This has special significance for this writer because it’s where he got his very first mount.

The geographical changes will allow flying mounts, previously relegated to Outland and Northrend (introduced in Burning Crusade and Wrath of the Lich King respectively), free reign in the original areas.

Factor in the massive amount of new quests, two new races and revamped battlegrounds and it’s easy to see that Cataclysm will be the most important and impressive expansion to World of Warcraft yet.

2010/07/05

The new copy of the wall of the wind element nest Sky Preview

Filed under: Cataclysm,Tailoring — Tags: , — admin @ 02:35

2010/06/25

Deathwing returns to the world of Azeroth

Filed under: Cataclysm,Melee Damage — Tags: — admin @ 01:43

Wrath of the Lich King the noble races of Azeroth were sent to fight servants of the Scourge and Arthas himself in his new, corrupted and evil form as The Lich King, ruling from his frigid throne room in Icecrown Citadel. They thought they are safe ones The Lich King is defeated. They thought the world of Azeroth is safe once more. They were wrong.

Blizzard Entertainment has announced that in World of Warcraft: Cataclysm one of the largest events in the World of Warcraft universe will happen. Cataclysm of a scale never seen before will transform the face of the world as we know it. Destruction, chaos, devastation, horror will rain on the noble races of Azeroth. However, there will also be hope, new life will flourish in the long forgotten desert areas.

In World of Warcraft: Cataclysm we will see with our own eyes the raising of Deathwing the Destroyer. Ancient, powerful and incredibly evil being, known from the past as a betrayer hungering for destruction and blood. Who and what is Deathwing after all, some people may ask. We have gathered some facts from the World of Warcraft lore for those players who would like to learn some more about what they will be fighting against in the upcoming World of Warcraft expansion.

Deathwing was previously known as Neltharion. He was one of the five powerful Dragon Aspects who were empowered with immortality and sent by the Titans of the Pantheon to watch over and guard the old and ancient world of Kalimdor. Together with the other four aspects: Alexstrasza the Life-Binder, Ysera the Dreamer, Malygos the Spell-Weaver and Nozdormu the Timeless, Deathwing, known back then as Neltharion the Earth-Warder was loyal to his kin, to his queen and to his gods.

However, at some point Neltharion discovered a prison of some of the Old Gods of Azeroth and under their influence created powerful object, called the Dragon Soul. He combined part of his blood with the essence of a powerful demon of the Burning Legion and tricked the other four Aspects to also give part of their blood and their power to the Dragon Soul, telling them it will be the most powerful weapon against the Burning Legion.

Achievement Guide and Cataclysm Guild Talent

Filed under: Cataclysm,Melee Damage — Tags: — admin @ 01:41

- Your guild gains experience and levels, with a maximum level of 20.
— Gaining experience can be gained through leveling characters, leveling professions, increasing reputation status, or killing raid bosses, battleground victories and winning arena matches in raids or teams where 75% or more of the people involved are from your guild.
— Having more people does not net you more experience. Only the top 20 guild experience earners in a week will be calculated in the guild experience gain. So, this means that experience is probably calculated during downtime.
— Each level your guild gains will award the guild with a talent point to spend in special talent trees, similar to your character… granting various bonuses or abilities to those in the guild or individuals with permissions to take advantage of them.

- Guild experience will also grant some form of a guild currency that can be used to purchase some special items which are bound to the guild/guild bank in the event someone who has one of them chooses to leave the guild.
— Some items involved in this discussion include: creating guild heirlooms, mounts, pets, profession plans, and guild banners.

- There will also be a Guild Achievement section that functions just like personal achievements. Again, a certain percentage of people will be needed to gain the achievement… perhaps 75% again, however, I assume this will be considered on a case by case basis with the achievements due to the nature of some of the ones mentioned this far in dev talks.
— Some examples include: completing a raid instance with the guild, crafting one or more legendary items, become a grandmaster (or whatever the new level is) in a profession, or becoming exalted with a group of factions.

- Tracking the on-goings of the guild will be easier with the new guild interface.
— There will be a “Guild News” section that allows you to see new events within the guild such as member achievements, profession advancements, boss kills, etc. It will have a filter to allow you to see whichever bit of information is most important for you.
— A new guild roster tab is being implemented to show information on your guildmates, such as professions and you can check their listing of recipes to see if they can craft whatever item you’re seeking.
— Additionally, the calendar will allow you to invite other guilds to your guild events. This seems to be somewhat useless at first glance… particularly with the change to the raid philosophy because it’s not likely you will see two different guilds raiding together in a co-op… even more-so if there is a percentage required to score guild achievement points.

- Here’s a list of possible guild talents we’ve gotten a glimpse of so far:
== Remove reagent costs from raid buffs.
== Remove the cost of repairs.
== Increased gold drops from monsters or players that reward experience or honor.
== Summon your entire raid to one place.
== Resurrect your entire raid after a wipe. (30 min CD)
== Reduce the amount of rare reagents needed for professions.
== Automatically transfer a % of the gold dropped by monters and bosses to the guild bank (the same talent also increases the amount of gold bosses drop, so the gold received by players does not diminish).

- Some speculated talents are as follows:
== 8th Wonder of the World: Earn interest on the gold in your Guild Bank (1pt/X%, 2pts/Y%, 3pts/Z%).
== I Know A Guy: Reduce Auction House Fees (1pt/10%, 2pt/20%, 3pt/30%).
== Get your Proc On: If you’re guild members have a profession with a chance to proc, the proc is increased by (1pt/50%), (2pt /100%). Basically if you’ve got 5% chance to proc a transmute or something, this would increase that to 10%.

2010/06/21

Leveling in the pre-Cataclysm era

Filed under: Cataclysm,Melee Damage — Tags: , — admin @ 01:04

Make hay while the sun shines. In fact, if you’re leveling a character pre-Cataclysm, you might want to consider making that hay on one of the farms in Westfall. Westfall is slated for a “moderate” overhaul in the upcoming expansion, so the Harvest Reapers you see today might be something entirely different come Cataclysm. Maybe the farms will be gone entirely. Who knows? Whatever ends up coming our way, it’s time to stop and smell the flowers (or in this case, the sweet scent of hay). Whether or not you choose to purchase Cataclysm, zones like Westfall will be forever changed when the expansion hits.

My significant DPSer and I are currently leveling a set of Alliance characters (our original faction, but one we haven’t played much in several years) specifically in order to revisit content that Cataclysm will sweep away. We’re not the only ones with that idea. Still, it’s not all nostalgia. The desire to soak up all that WoW has to offer rings just as true for new players who are leveling their first characters. We’ll show you how to embrace it all while you still can.

Our suggestions for new players who’d like to experience as much of WoW’s original content as possible before Cataclysm changes the face of Azeroth:

Quest in zones that Cataclysm will be changing.
Deploy some alts. If you’re pushing forward toward Icecrown Citadel, we understand. It’s pretty cool stuff. But if soaking up lore and exploring new territories is more your style, now’s a good time to slow down and make enough alts (both factions!) to see all the sights before they’re gone. Leveling goes so fast these days that you’ll level past many zones and instances while you’re busy in other areas. It might take several characters (or a willingness to work through grey quests) to see everything that will be changing.
Get a handle on the game’s lore. The World of Warcraft is a living, breathing world. If you understand what’s already gone on, you’ll be in a much better position to keep up with the context of changes Cataclysm will bring.
Retro raiding (going back to see old level 60 and level 70 raiding content once you’re level 80) and classic raiding (raiding the level 60 and 70 content when you’re at the appropriate level) are both great ways to see what used to be considered endgame content. Looking for a group? Send The Classifieds your Armory link and a line or two about what you’re looking for; email TheClassifieds@wow.com. We’ll take retro raiding and classic raiding guild recruitment notices this week, as well.
The gang playing along with WoW.com’s Choose My Adventure series is specifically targeting content that will be changing come Cataclysm. The project’s moving along on US Zangarmarsh-H as part of .

Death Knights in Cataclysm

Filed under: Cataclysm,Melee Damage — Tags: — admin @ 01:03

Death Knights are a very interesting class because I think that they’re going to have an interesting role to play in Cataclysm. However, we have to understand two big points. The Death Knight class as we know it now lacks any real direction because they’ve gotten their revenge. The other is that a worse type of Death Knight exists from the original WarCraft game that actually is a bit overpowered.

Bored Death Knights
With Arthas dead what are Death knights going to do? Well, if you haven’t killed him then we’re only a few more buffs away from you being pretty much able to solo the guy. Anyway, what are they going to be doing with the plaguelands going bye bye soon? Just what is our loveable, nerfable, buffable hero class going to do with that giant floating necropolis? I mean, they could just pull up, hop out (all in one motion), dancing while their necropolis is still rolling. Joking aside, I don’t have an answer really. We’re supposed to be getting some new manga soon but that’s only covered the past so far.

I can see the Knights of the Ebon Blade getting their own neutral outpost somewhere to guard the teleporter up to their ride but I don’t see much outside of that. Unless they have some involvement in the rebuilding of the plaguelands then I don’t see them being much of anything, much like any major expansion gimmick usually doesn’t carry over to the next.

Yet, of course, they could come into play with the story in Duskwood. See, there is a bit more to Death Knights then what is presented in the game.

Death Knights of Yore
This is where things get a bit complicated, so I’m going to try to explain only what’s needed to drive the point home. Let’s begin with the fact that the Death Knights under Arthas are the second generation of Death Knights. The first generation is a bit more fearsome. See, in WarCraft II Gul’dan took the souls of the slain Warlocks of the Shadow Council and placed them into the bodies of the various members of ‘The Brotherhood of the Horse’ (Knights of Stormwind). This resulted in a Warlock’s soul in a Knight’s body (no Paladins back then). They were very powerful; their Death Coil was strong enough to kill in a single hit.

It’s strange that Teron’s original model (before Black Temple) was that of an Orc, but Death Knights were Human Knights (not Paladins).
They did not return in WarCraft III because Thrall wanted the Orcs to return to their shamanistic roots and avoid the black Warlock magic. That doesn’t mean the Death Knights from the Second War were killed though. They fled back to Outland where they were captured by the Burning Legion and turned into Liches for the Lich King. This doesn’t mean that all of them are dead. We meet the original Death Knight, Teron Gorefiend, in Outland during a quest.

We don’t just meet him though. You release him from this eternal prison and he rides off to the Black Temple where you kill him as a boss. This bit of information is interesting because in the “Horde Player’s Guide” Brann Bronzebeard states that Teron Gorefiend may be the leader of the Dark Riders of Deadwind Pass (also known as the Black Riders). These Black Riders were responsible for a lot of the corruption in Duskwood and are associated with Deadwind Pass.

Yet, their storyline was never resolved. We can read in Jitters’ Completed Journal all about them. Teron was not their leader because he was in the Black Temple. We’ve learned nothing about them. So I am only left to assume that we’ll be seeing them again in Cataclysm and it will be revealed that they are indeed the first generation of Death Knights.

This opens up an interesting storyline because the Black Riders want the Scythe of Elune. This artifact is quite elusive in the sense that we keep finding it and losing it. We last lose it with Ivan, the trapper in Grizzly Hills. This leaves us at the point where we have to ponder can all of this be connected? Can the Black Riders, who may very well be the original Death Knights, come into play in the new Duskwood zone in Cataclysm?

It would make a lot of sense actually and could open up a bit of room for our current Death Knights to do something. After all, they seem like the kind that’d love to kill some undead. That, or perhaps Simon Belmont will somehow appear and take them all out. I just realized that is my first Simon Belmont reference. I think we should celebrate!

2010/06/14

Cataclysm Goblin Character Creation Screensho

Filed under: Cataclysm,Melee Damage — Tags: — admin @ 03:08

Part I: Goblin Character Creation

2010/06/09

What Cataclysm might mean for Death Knights

Filed under: Cataclysm,Melee Damage — Tags: , , — admin @ 00:55

New Races

The new races definitely have some pretty awesome racials. The Worgen’s plus damage racial will make them a very solid choice for a DPS Death Knight, and the sprint will be excellent for closing distance in PvP, especially when paired with Lichborne or Icebound Fortitude to avoid CC. Even the skinning racial will be nice for a leveling Death Knight who decides to take some time out to level the money making gathering tradeskills.

Goblins are definitely going to be a nice little convenient race, with low buy and sell prices and a free bit of banking. Combat-wise, the Rocket Boots should be nice for closing distances or running away.

As far as whether these races will end up being the “best” races for Death Knights, I don’t think I can say. Part of this is because I think the idea of a “best race” is, to at least some degree, rather subjective, but also, the devs strongly hinted they’ll take a look at everyone’s racial abilities as they move into Cataclysm, so its certainly possible that other races will get some new or upgraded racials that will keep pace with the awesomeness that are the new races’ racials.

Stat Changes and New Systems

We’ll be seeing quite a few stats either disappear off gear or vastly change in their mechanics come the expansion. While some of the stats changes, like loss of Spell Power, won’t really affect us, others promise to bring up new questions and answers for our gearing and combat conundrums. Let’s look at those one by one.

Armor Penetration

As you likely know if you’ve been following the column, my favorite DPS spec is Unholy. Unholy DPS has been having some troubles lately, specifically with Armor Penetration. Armor Penetration is now so ubiquitous on gear that our signature strike, Scourge Strike, can easily be outpaced by Obliterate with a minimum of Armor Penetration gear at level 80. Luckily, it looks like this will be a thing of the past in Cataclysm, as Armor Penetration will be gone from gear.

With this change, it seems likely they’ll simply provide Armor Penetration to Blood through the new Mastery system (and possibly to Frost as well, if only for the Obliterate heavy rotations), while hopefully Unholy will get things slightly more useful to us. If they balance it out right, we should definitely be able to pick up Scourge Strike again full time in Cataclysm.

Of course this does bring up the question of Patch 3.3. Will we see Scourge Strike back on the scene before then? The devs have posted that they want Scourge Strike to be the king of Unholy DPS rotations again, but they don’t yet have an elegant way to make that happen. It could be they’ll hold off until Cataclysm, and we’ll be obliterating our way through the raids and 5 man dungeons of Icecrown Citadel, but frankly, I’m hoping it doesn’t come to that.

Regardless, this whole discussion underlines one fact: The devs definitely made the right choice in taking Armor Penetration off gear, where it can no longer trip up those classes and specs who do not need it.

Attack Power

Strength has pretty much always been superior for us for both DPS and Tanks, so the fact that we won’t have to settle for attack power is definitely welcome. There’s not much of a downside to this one, as long as there’s enough good plate DPS gear and strength jewelry to go around.

Haste

In Cataclysm, Haste will, in addition to its current uses, cause resources to regenerate or generate faster. In our case, it will be runes. Faster regenerating runes, in theory, equals quicker damage, although it will have to be quick enough to keep up with the global cooldown, of course. If it is, a faster rotation is only a good thing. If not, we just have runes that regenerate faster then sit there as we wait for cooldowns. This is probably a case where we need to see exact values before we can judge how good it is for the class overall, but it certainly has potential, possibly paired with a switch to Unholy Presence.

Defense and Stamina

Defense is completely gone from gear, meaning that every tank class or tree will be getting a talent similar to the Druid’s Survival of the Fittest to gain immunity to critical strikes. This isn’t so bad a deal now that you can dual spec DPS and Tanking, and therefore offtanks can still be effective tanks and effective DPSers both as needed, but there’s still some questions to clear up. Matthew Rossi covered quite a few of those questions in an article on the future of tanking, but I have a few more things to discuss from a Death Knight point of view.

Traditionally, we are able to tank in all 3 trees given that we choose the right talents. However, if we need to grab talented defense, how does that work? Unless they simply add it to the first level tanking talent of all three trees, we may find ourselves incredibly limited in our tank specs as we are forced to work down that specific tree. Of course, they could add it to Masteries, but that means that Death Knight PvE DPS may pick up a relatively useless mastery for them as they work down the tree.

In fact, that brings up a whole different point altogether: How will Death Knight Masteries work? Traditionally, we’re meant to be able to tank or DPS in all 3 trees. If Masteries in one tree are tank focused, everyone will flock there for tanking and flock away from it for DPS. That said, it may be that what will happen is that we’ll see more tank focused talents instead, which, when taken, will unlock tank focused masteries.

Still, let’s assume they have a decent idea for how they’ll implement tanking vs. DPS masteries and crit immunity that will work well enough to give us the same tank spec flexibility we have now. That still leaves us with the question of itemization.

It sounds like the developers mean to finish what they started with Burning Crusade and essentially make Stamina so ubiquitous that pretty much every character has tank-level HP. If so, at least that clears up one itemization issue. We’ll, in theory, have the Stamina to tank regardless. However, high stamina alone does not a complete tank make.

Bear Druids can attest to it. Sharing your itemization with DPS classes is not fun. You’re scrounging for hit and expertise, trying to find gear that still has a decent amount of stamina on it. And good luck finding dodge rating on pieces. They don’t exist. That’s my biggest fear: Will we run short on defensive stats as everything is itemized to be modular? It’s possible this could be sidestepped if Reforging allows conversions to dodge and parry rating, but it’d be way too easy to make reforging far too restrictive for that be effective. Masteries could possibly pick up some of the slack here, but again: With the way masteries are set up, how do we assure adequate tank masteries without rewiring Death Knights so that only one tree is the tank tree?

I’m not ready to completely condemn the idea, but I get the feeling itemization is going to be a sticky subject as Cataclysm begins. Here’s hoping the dev team can figure it out, but part of me thinks there may be a limit to how far you can take the “one size fits all specs” gear philosophy.

Then again, I’m still all for getting rid of some stats and firming up others. It really shouldn’t take a spreadsheet and a custom made calculator to figure out if an individual piece of gear is really an upgrade for you or not, to be honest.

And the Rest

Of course, this column is hardly going to be the final word on Death Knights in the Cataclysm. We’ll be discussing the Path of the Titans and which paths seem best for Death Knights, and talents are probably going to change so drastically as to completely alter how we look at certain talent builds and rotations.

The misgivings outlined above aside, I can say with confidence that I am incredibly pumped for the expansion, and very interested to see what direction the Death Knight class takes with all the redesigns and rebuilds of so many key systems in the expansion. Stay tuned to Lichborne and Wow.com. We’ll let you know how this keeps shaking down.

2010/05/25

a Guide before the Release Date

Filed under: Cataclysm,Melee Damage — Tags: , , — admin @ 05:31

Cataclysm is very different from the other two addons because the modifications from this one are done to the game core; nothing will be left the same, we could surely say that we are talking about a brand new game, not the WoW we know but a meaner, bearded WoW that was in the Corps and now drinks a lot of beer. It also tells the story of Deathwing, a big bad dragon that has rabies and attacks the entire world being the main bad guy in Cataclysm just like Arthas in WotLK and Illidan in TBC.

As I stated earlier, WoW Cataclysm will bring a lot of new stuff, from gameplay mechanics to brand new content so let’s see what this is all about.

The New content in the next World of Warcraft add-on includes two new races: the Worgen for the Alliance and the Goblins for the Horde.

The Worgen are a race of werewolves, once residents of the famous City of Gilneas, a city that was isolated from the world. When a terrible plague struck Gilneas, all its inhabitants were transformed in these “Lovely” Puppies. These classes are available for the Worgen race: Death Knight, Druid, Hunter, Mage, Priest, Warrior, Warlock and Rogue. The Worgen also has brand new and interesting racials like Darkflight which increases your movement speed by 70% for about 6 seconds with a 3 minutes cooldown and True Form which transforms you from human to werewolf and vice versa.

The Goblins, well we already know of them. They are the funny masterminds of the Horde,the green Gnomes of the dark faction. These tiny guys are fantastic to play in my opinion and I think they deserve their place in the War between The Horde and The Alliance. The Goblins also received new racials like Best Deals Anywhere, this racial allows you to buy with a 20% discount any reputation item regardless of your reputation with the faction your buying from, and Pack Hobgoblin which calls your personal servant that stores any item in way much similar to the bank. You get access to the Pack Hobgoblin every 30 minutes. Also here are the classes available for the funny Goblins: Warrior, Warlock, Hunter, Death Knight, Rogue, Priest, Mage and Shaman.

Int WoW: Cataclysm, the maximum level cap is increased to 85. This is to ensure the brand new content has its meaning. A new addition to the increased level cap is the automatic upgrade of spells. A major change done to the mechanics of the game making it much easier not needing to upgrade your spells at your trainer at each level and saving some cash for something else like….beer?

The majority of zones will be altered, and brand new ones will also be implemented like Gilneas (Starting Zone for The Worgen), the Lost Isles (Starting Zone for The Goblins), Mount Hyjal, Uldum and others.

We know Blizzard has a tradition with implementing new professions in each add-on. While The Burning Crusade made jewelcrafters out of us and Wrath of the Lich King scribes, well Cataclysm will bring the Archeological part of us to the surface. Grab your picks and start digging because the ancient world is about to be revealed.

Also all professions will get brand new recipes and the profession cap has been increased to 525 with a new rank: The Illustrious. Archeology lets you discover lost artifacts and restore them to recreate powerful new items. We hope Blizzard will release more details for this feature.

A new feature available in the Cataclysm is the Mastery System. Similar to the Talent Tree, this system will give you bonuses for your talents of choice, an odd and complex system that I think will become a very important part of the WoW mechanics.

The Masterminds of Blizzard thought that socialization between players in Cataclysm will bring them much joy and happiness so they implemented new stuff for Guilds. Some of these new features include a brand new Guild Interface, making it much easier to recruit and maintain a guild, Guild Achievements for those with Obsessive Compulsive Disorder; this means an easier way to keep track of what they need to do next. A new and fun feature is the Guild Experience & Leveling (Boy! Blizzard brain storming is very efficient) with a level cap of 20, leveling up also includes a brand new Talent Tree for the Guild with talents like this: more gold looted from bosses/mobs, cheaper repair costs, a mass resurrection spell that can revive an entire raid (of course with a 30min cooldown), a summon portal for your raid and many other. Another new Guild feature is the implementing of some sort of guild currency, currency that allows you to buy special and unique items but with a twist: these items are guild bound meaning the moment you leave the guild these are transferred to the Guild Bank.

In Cataclysm you can also dedicate yourself to a titan. This feature named the Path of the Titans is available only at max level (85) and will help you unlock 10 Ancient Glyph slots and some talent points. You can gain Ancient Glyphs through Archaeology. There are ten paths with ten titans. Choosing one and following his path will unlock all of the above, and by following his path, we mean PVP, raiding, raising your Archaeology skill, doing daily quest and so on. Some sort of new Lore. If you ask me, Blizzard employees are out of their minds, but in a good way.

Now we’ve reached the core modifications. New core implements are done to PvP, Raiding, Item Stats and Class changes. Let’s start with the obvious: Wow Cataclysm PvP.

This is what makes WoW top dog in my opinion. A balanced combat system with a lot of “pepper” (variety) and “salt” (balance).We will get many modifications to our favorite way to bash and slay our cyber nemesis in WoW. These mods include the implementation of new battlegrounds and arena locations, rated battlegrounds, new rewards system and a brand new Pvp Zone just like in WotLK with Wintergrasp.

We didn’t receive any news about arena locations, no number or location just the fact that there will be a sum of them included. We will see.

As for battlegrounds we know about just one: The Battle for Gilneas. It has a 40 men cap with a level range between 81 and 85.This battleground is based on capturing sectors of the city faster then the opposing faction.

As I stated earlier, in World of Warcraft: Cataclysm, we will also have a little something called rated battleground. So Blizzard wants to make battlegrounds as official combat location just like arenas. This means they will implement a ladder system for these two hence removing battlegrounds for the unofficial PvP “bashing” scheme. Of course this was followed with the implementation of new rewards like new epic ground mounts, arena points and the comeback of Honor Titles.

The new PvP zone is an island called Tol Barad, positioned in the middle of Baradin Bay in Eastern Kingdoms. The main objective of this island is a prison that, when captured, will allow the winning faction to do all sorts of special daily quests. The losing faction also get some dailies but not like the winning one. Oh and I forgot: if you capture the prison it allows you to do a raid instance just like Wintergrasp in WotLK with VoA.

Prizes!!! Blizzard will also implement a new PvP reward system. They used the raiding reward system as inspiration with two types of points: low-end and high-end ones. The low-end points are called Honor Points and are easily obtainable through most PvP activities with a limit of how much you can have. The higher ones are called Conquest Points, available onlt through Rated Arenas and Rated Battlegrounds. These ones will be limited also on the number you can have and how fast you can get them. You already think by know: “How the heck is this similar to the Raiding System you dumb sh*t?” The answer is simple: there will always be two tiers of PvP items on the market: the low end ones which you will buy with honor points and the high end ones which you will buy with conquest points. When a new tier of PvP items hits the market the low end ones become obsolete and the high end ones take the place of the obsolete ones thus the new tier will become available for conquest points and the high end will become available for honor points and so on. Thus concludes the new PvP System, personally I think this deserves only strait As. Oh and I forgot you will have the opportunity to chance Honor Points into Hero Points (PvE) and vice-versa. Now let’s move on.

Now in other news: Raids and Dungeons. The amount of new content in Cataclysm is staggering and includes new Raids and Dungeons. We will get four new raids with Cataclysm, with another two to be implemented later with patches. Also, 8 new dungeons and 2 Heroic old Dungeons will be implemented. Read and let the nostalgia sweep you of your old vanilla WoW fan feet.

Also the core raiding system will be severely altered. Let’s see how:

If you played WotLK you know of the 10man/25man system and heroic mode, well this will benefit most of the modifications. 10man and 25man raids will drop the same loot with more loot for the 25man raid; also they will share the same cooldown. Of course heroic mode will drop much better loot then normal mode. You can now change from normal to heroic mode in the raid, with the possibility to unlock heroic mode after you defeat that boss. So this means you can defeat a boss on normal mode and can choose to defeat the next one on heroic without forming another raid. This also means that raiding achievements will share the 10man and 25man feats.

The reward system is almost the same. Only difference is that from now one there will be no more new badges, just two of them: Hero Points and Valor Points.

Hero Points will be the low end badges awarded, these badges will have a limit you can carry but you can get them very quick. While Valor points will be the high end badges, these ones will have a limit you can earn and you will have a limited way to earn them to.

To make it easier for you guys. If you played WotLK prior to 3.1.0 you remember the Emblems of Heroism and Emblems of Valor, it’s almost the same with them two and also with the tier armor like Heroes X and Valorous X but after patch 3.1.0 Emblem of Conquest appeared and took the place of Emblem of Valor for the high end badge. Well this won’t happen from now on. When a new type of PvE armor is released all you Valor points well be converted into Hero points so you cannot stockpile them for further usage and you can begin to loot new Valor points so you can get that new shiny armor. This wasn’t mentioned but even a blind man can foretell this: there will always be two armor sets released a high end one and a low end one or maybe the old Valor set will be purchased after the release of the new set with Hero points.

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