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2010/05/13

World of Warcraft: Cataclysm Trailer

Filed under: Cataclysm,Melee Damage — Tags: , , — admin @ 07:59

An ancient evil lies dormant within Deepholm, the domain of earth in the Elemental Plane.

Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire.

Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

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WoW world of warcraft cataclysm expansion 3 next new official new content.

2010/04/28

World of Warcarft Cataclysm:Goblin racials in WoW Cataclysm

These traits will allow them to jump from nothing to being one of the most powerful World of Warcraft races in the game. Goblins have always been known for their number one racial ability, making money. They are also famous for their engineering skills – like gnomes they own their own branch of World of Warcraft engineering (Goblin Engineering) and have some of the most amazing inventions in the game.

What else can we expect from the Goblin racials? Let’s analyse each one in depth:
Goblin racials

Best Deals Anywhere – Always receive best discount regardless of faction.

Goblins like to make money, so what better racial talent than the ability to save gold? They will always receive good discounts, regardless of the faction of the vendor. Magic for the bank!

Pack Hobgoblin – Calls your personal servant allowing you bank access for 1 minute. 30 mins cooldown.

Your personal assistant, meaning almost unlimited bag space and those long farming missions will become like a dream for miners, herbalists and other grinders. Fill your bags for 30 minutes and then empty them in your Cataclysm bank!

Better Living Through Chemistry – Alchemy skill increased by 15.

Alchemists should rejoice – the Goblins are coming to create potions, flasks and more. Combined with their ability to call up the bank for unlimited access to their herbs etc, this looks like a lockdown for the wow Cataclysm profession choice of goblins.

Rocket Barrage – Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.

Depending on the power of this rocket, it could be a gamechanger for new rolling Goblins. Can this rocket be used while stunned? Can it be used while sapped? We wait for World of Warcraft Cataclysm’s release to find out.

Rocket Jump – Activates your rocket belt to jump forward. 2 min cooldown.

This is just like the rocket barrage – if it’s powerful or useful then this could almost be an imba racial for the goblins in World of Warcraft Cataclysm. Otherwise it could be just another wasted racial. We’ll see.

Time is Money – 1% increased attack and casting speed.

Not a game changer, but a welcome boost for all casting Goblins – a 1% inceased cast speed (or even attack speed for melee Goblins) could prove a nice DPS increase in raids.

Cataclysm: Warrior Changes Preview

Kicking things off today is a preview of the changes coming to the Warrior class in Cataclysm. We’ve already heard about the Rage normalization changes, but what else is coming for the Warrior?

New Warrior Abilities

Inner Rage (Level 81)
: Whenever the character reaches a full 100 Rage, he or she will gain a buff that causes attacks to consume 50% more Rage and do 15% more damage for a short amount of time. This is a passive ability so it won’t need to be activated by the player. The goal for this ability is to provide a benefit for hitting max Rage instead of it feeling like a penalty. However, we also don’t want warriors to feel like they’re supposed to pool Rage and do nothing until they hit 100, so we’ll be closely monitoring how this plays out during the beta testing, and making adjustments as needed.

Gushing Wound (Level 83):
This ability will apply a bleed effect to the target. If the target moves, the bleed gains an extra stack and refreshes its duration, up to a maximum of three stacks. The ability is currently planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound is designed to be weaker than Rend with one stack, but better with three stacks, which will be reached when fighting a moving target.

Heroic Leap (Level 85):
This ability makes the character leap at their target and apply the Thunder Clap ability to all enemies in the area when they land. Heroic Leap will be usable in Battle Stance and shares a cooldown with Charge, but the Juggernaut and Warbringer talents will allow Heroic Leap to be used in any stance and possibly while in combat. The cooldown for this ability might be longer than the Charge ability, but it will also apply a stun effect so you can make sure the target will still be there when you land.

Changes to Abilities and Mechanics

In addition to learning new abilities, you’ll see changes to other abilities and mechanics with which you’re already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

Heroic Strike will no longer be an “on next swing” attack, as we are removing this mechanic in Cataclysm. To keep the niche of Heroic Strike as a Rage dump, it will become an instant attack, but will cost between 10 and 30 Rage. This ability will not be usable until you have 10 Rage, but if you have more than 10, it will consume up to 30, adding additional damage for each point of Rage consumed above the base 10. Other abilities, such as Cleave, Execute, and Maul (for druids) will work similarly. The goal is to provide players with an option where if you can’t afford the Rage, you don’t push the button, but if you have excess Rage, you can push it a lot.

Battle Shout, Commanding Shout, and possibly Demoralizing Shout will work more like the death knight’s Horn of Winter ability. Specifically, these shouts will cost no resources, generate rage in addition to their current effects, and be on a short cooldown.

Whirlwind will hit an unlimited number of targets, but only for 50% of weapon damage. The intent is for this ability to be used in multi-target scenarios and not on single targets.

Overall, heals cast by players in Cataclysm will be a lower number relative to players’ health than the current game. So to make the Mortal Strike debuff less mandatory but still useful in PvP, Mortal Strike will reduce healing by only 20%. All equivalent debuffs, including the Shadow priest and Frost mage debuffs, will be for 20% less healing. At the moment we aren’t considering giving this debuff to anyone else, though we will certainly consider PvP utility for historically under-represented specs that use other mechanics.

Sunder Armor will be reduced to three stacks instead of five, and still provide only a 4% reduction in armor per stack. We want to make this debuff easier to apply and less of a damage swing when it falls off.

New Talents and Talent Changes

The Furious Sundering talent in the Fury tree will make the Sunder Armor ability cause 25/50% weapon damage and reduce the threat generated by 50/100%.

The Mace and Poleaxe Specialization talents in the Arms tree will be removed. These provided just passive stats, which are not the kinds of talents we want to design in the future. We will keep the Sword Specialization talent, but it will be changed to a talent that applies to all types of weapons.

As a Fury talent, Booming Voice will increase the Rage generated by shouts.

While we like how Titan’s Grip plays, we recognize some warriors liked the Fury tree because of the really fast swings that dual-wielding one-handed weapons could provide. Therefore, we’re planning to try out a talent called Single-Minded Fury that is parallel to Titan’s Grip and will provide a large boost to the damage of a pair of one-handed weapons.

Several talents that reduce the Rage cost of abilities will be changed to focus on increased damage for those abilities instead.

The new Arms talent called Disarming Nature will make successful disarms cause the target to cower in fear for 5/10 seconds.

Another new Arms talent called Blitz will make the Charge ability hit for extra damage. The amount will possibly vary depending on the distance travelled.

Improved Pummel, a Fury talent, will cause a successful interrupt to generate 10/20 Rage.

Mastery Passive Talent Tree Bonuses

Arms
Melee Damage
Armor Penetration
Bonus Swing

Fury
Melee Damage
Melee Haste
Enrage Intensity

Protection
Damage Reduction
Vengeance
Critical Block Chance

Bonus Swing: This is similar to the Sword Specialization talent that is currently in the game, but Bonus Swing will work on all attacks and with all weapons. You have a chance to proc a free, instant weapon swing that hits for 50% damage.

Enrage Intensity: Every benefit of being enraged is increased. This includes doing more damage/healing/ etc. from abilities like Bloodrage, Death Wish, Enrage, Berserker Rage, and Enraged Regeneration.

Critical Block Chance: As we mentioned in the stat changes preview, block rating is changing to a chance to block 30% of a melee swing’s damage. Protection warriors have a chance that the block will be a critical block and block for 60% of a melee swing’s damage instead. There will likely be talents available to push the amount blocked even higher.

Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn’t fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character’s un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won’t see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.

We hope you enjoyed this preview, and we’re looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

2010/04/24

WoW Cataclysm Class Changes Warlock

Filed under: Cataclysm,lord of the rings store — Tags: — admin @ 08:02

Blizzard is releasing information about upcoming class changes for the World of Warcraft expansion, Cataclysm. Information about the Shaman has already been released and now the Warlock is the focus.

In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!

New Warlock Spells

Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that’s good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.

Dark Intent (level 83): Increases the target’s chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.

Demon Soul (level 85): Fuses the warlock’s soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.

Soul Shard Overhaul

This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.

2010/04/10

Wow Cataclysm Expansion Pack Details

Filed under: Cataclysm,lord of the rings store — Tags: , — admin @ 00:53

Following the huge popularity of World of Warcraft “Wrath of

the Lich King” Blizzard have now announced another expansion

pack called World of Warcraft “Cataclysm”, this expansion pack

is said to raise the level cap to 85, include new playable races

and also see major changes in Azeroth.

When “Wrath of the Lich King” was released 2.8 million copies

of the expansion pack sold within 24 hours, these sales figures

are higher than any other PC game in history, which is not

hugely surprising considering the games popularity.

No definite release date has been announced, however many people

are predicting a 2010 release date, for more information check

Pocket-Lint’s article, there you can see exactly what changes

2010/03/29

Cataclysm will Reshape Guilds

Filed under: Cataclysm,gold cheap — Tags: — admin @ 01:28

In Cataclysm, the face of Azeroth is not the only thing that will be reshaped. Guilds will be completely different entities compared to what they are now, with much greater depth and interactivity. To fully understand how monumental these changes are for officers everywhere, let’s first look at the history of WoW’s guild improvements.

They facilitate all the group content that developers spend millions to produce — the content that keeps people interested in the game and separates an MMO from your average single-player experience.
Without officers who sacrifice time and energy to organize and lead their guilds, no MMO can succeed. I am, of course, biased, but I believe that officers deserve more support than they typically get from MMO developers, especially in WoW.

Finally, Blizzard has unveiled plans to deliver not just an improved guild interface, but an entire leveling and achievement system for guilds, complete with talents.

2010/03/27

Cataclysm: Stylish overcloaks!

Filed under: Cataclysm,gold cheap — Tags: , — admin @ 01:36

Cataclysm: Stylish overcloaks! 

The thing about our cloaks is that the ones that give us the most power for our characters aren’t always the ones that look the best. Turns out that is about to change. Our friends over at MMO Champion have revealed a new Overcloak function. They’re entirely cosmetic in appearance and allow you to slightly customize the look of your cloak.
In world of Dungeon  Finder PUGs with overgeared  groupmates, when is enough DPS “enough”?
Sehvekah: Maybe I’m just weird, but I *like* topping the meters by (sometimes well) more than 1k DPS with everyone  else doing 1.5k-2k. Yes, it’s an ego thing, but not like your knee-jerk reaction would indicate. See, when I’m in a group where *everyone* (including the tank and “healer”) is doing 2.5k-5k+, I get my emblems, it’s quick, sometimes I get an achievement — but I never feel like I really *did* anything. Sure, nobody died, but even with emblems or the odd bit of loot from the IC five-mans, I walk away wondering what the point was.
When I’m blowing up the meters with a group of more-or-less fresh 80s, though, it really  feels like I’m *doing* something. I know I’m helping the tank hold aggro via glyphed TotT+FoK combo. I’m keeping the healer in mana by making things die faster before they cause too many problems. I’m helping the other DPSs by making their run that extra bit faster. Everyone (is) getting their emblems and sometimes upgrades from drops, there’s the odd achievement, and damn it, the slower run makes it feel more like *something actually happened* beyond my getting two EoF for T10 and a few EoTs closer to kitting my ‘lock out in heirlooms.
And that’s without mentioning the fact that  these groups often have actual *conversations* and sometimes the awe of those new to the game, experiencing these “tired old dungeons” for the first time. Hell, it even gives me time to slow down a bit and actually *look* at the places I’ve been running though. So many times I’ve run Old Kingdom without paying attention to anything more than the loot pinatas scattered throughout, and that was really stupid on my part. A lot of these places are really awesome and deserve to be savored, rather than rushed through.
So to all the newbs, thank you. You’re making my playtime that much  more fun, so I’ll do my part to help you get the loot you need in return. To those who think recount/DPS means everything.
Where do you stand on DPS  thresholds? Do you believe that too much DPS is never enough?
It appears there will be a toggle option of some sort for players who wish to display their cloak along with an overcloak. My guess is that these cloaks will be incentive rewards that come from reputation, limited seasonal drops or really rare drops (like mounts and companion pets). Ironforge represent!

2010/03/16

Druid Wow Cataclysm Changes

Filed under: Cataclysm,gold cheap — Tags: — admin @ 03:34

Druids have been on the receiving end of some very cool spells and abilities in the previous expansions. In WoW Cataclysm, Druid players will see more of the same as their class is a very unique one that allows developers more room for creativity.

The World of Warcraft Cataclysm Druid Changes below have not been 100% approved, so be wary of what might actually make it past beta:

New Tree and  Moonkin forms are planned for Druids
Currently there is no plan to give Druids a legendary weapon in WoW Cataclysm, casters are next on the list
Troll  and Worgen Druids in WoW Cataclysm will get their own bear, cat, aquatic, and travel form.
Blizzard has considered and might in the future increase the speed of travel form to be inline with mounts
Worgen Druids will be able to transform into animals AND humans, definitely something that will wow AND confuse your friends for awhile.
As you can see, so far nothing major has been announced for Druids in WoW Cataclysm, but fear not as in the days ahead and in Beta, Druids will see many new cool skills and abilities in WoW Cataclysm.

2010/03/05

WoW Cataclysm Races, Classes, Features

Filed under: Cataclysm,free runescape gold — Tags: — admin @ 03:04

The long awaited third World of Warcraft Expansion is almost upon us. For World of Warcraft players who have cancelled their accounts, this could mean a comeback. For those of us that are still playing, this means even more stuff to explore and love about World of Warcraft! Today, I’m going to go over a few features that are going to be implemented within Cataclysm, including Races, Classes and new content.

World of Warcraft Cataclysm Races

The Horde will now be able to play Goblins, and needless to say this has been long awaited. This is especially true because of how cool Goblins are in World of Warcraft. Wanna be a tiny green money hungry trouble starter? I certainly do.

The Allinace gets the Worgen. If you aren’t familiar with these creatures, think back to Duskwood. These character models are awesome and they’re going to add a little bit of animal ferocity to the Alliance comparable to the Taurent. I’m really excited about the Alliance actually getting a “non-pretty” race. Pretty sweet deal.

World of Warcraft Cataclysm Zone Changes

The Barrens will be split into two territories and will be battled over. The landscape will be cracked and torn more than it already is.

Azshara is going to become a low level territory. They’re estimating levels 10-20 at this time, but that’s subject to change.

RUMOR: Durotar will be on the brink of Destruction and Orgrimmar might be destroyed and or war-torn.

RUMOR: Gnomeregan may be able to be reclaimed and might become the Gnome capital again.

Ragnaros will return in a new form!

World of Warcraft Cataclysm Level Cap

The World of Warcraft level cap will be raised ot level 85, which I’m a fan of. When you raise the cap 10 levels, you nearly negate all gear that people have raided for by replacing it too quickly. There is a good possibilty that the high-end gear you’ve got on now will actually last until 85, which will be nice.

Needless to day, Cataclysm sounds like it’s gonna be amazing. I’ve pre-ordered it and you can too at Amazon. I will tell you that I get a small comission from recommending Amazon, but if you’re going to pre-order it anyway, I’d appreciate you using this link to World of Warcraft: Cataclysm and support Noobstation! Thanks guys and gals. Again, It’s been fun talking WoW and Cataclysm with you!

2010/02/20

WoW Cataclysm Alpha

Filed under: Cataclysm — Tags: — admin @ 08:28

There are rumors swirling around the internet that WoW Cataclysm Alpha is beginning today. The leak was reported first by WoW Insider, and there is no proof yet that the rumors are true.

For those interested in taking part in the WoW Cataclysm Alpha, it’s only for close friends and family of developers and those working in Blizzard. So unless you know someone in the company, you’re going to have to wait in line for the WoW Cataclysm Beta Keys just like the rest of us.

If the Alpha of WoW Cataclym is indeed coming out in the coming days, then we can use this information to predict when the WoW Cataclysm Beta might be released. If we use the same pattern that was used for WoW Wrath of the Lick King, then the Cataclysm Beta release date will be April 2010. Applying the same logic as how many months after WotlK Alpha the expansion came out to Cataclysm, we can estimate that WoW Cataclysm will be released in August 2010.

Of course, this could all be just another false rumor and Blizzard might not employ the same release strategy it did for WotlK as it will for Cataclysm.

Having said that, I’m totally pumped about hearing that World of Warcraft Cataclysm is even near Alpha stage and ready to get tested.

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