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2010/03/05

dota Clockwork Goblin strongest Gong Lue

Filed under: Cataclysm,free runescape gold — Tags: — admin @ 01:23

Clockwork Goblin initial data:
Range: 125 Move Speed: 310 (compare great speed, kill fleeing the capital)
HP: 606 MANA: 221 Attack 55 – 57 Gongsu 1.5
Strength of 24 +2.9 (force to grow very high! Made after the potential of meat) 17 +1.7 Intelligence +1.2 Agility 13 Armor 4
Clockwork Goblin Skills Analysis:
Barrage Impact (E)
Clockwork Goblin from the mechanical structure of the openings emitting high-energy shrapnel, every 0.75 seconds, a random nearby enemy units in certain degree of damage and 0.01 seconds stun. Scope: 300 Duration: 10 seconds
Level 1: Each injection resulted in 20 points of damage. Casting Interval: 32 seconds cast consumption: 75-point Magic
Level 2: Each injection resulted in 40 points of damage. Casting Interval: 28 seconds cast consumption: 75-point Magic
Level 3: Each spray damage caused by 60 points. Casting Interval: 24 seconds cast consumption: 75-point Magic
Level 4: Each spray damage caused by 80 points. Casting Interval: 20 seconds cast consumption: 75-point Magic
6.53 has just come out, I asked a friend: Why Clockwork is always on the BAN LIST? Friends only said that the arrests are too IMBA. Behind the introduction before reading skills to know: the impact of sustained barrage was time 15s. This is the winding the most powerful skill! duration even weakened to 10s, while the damage is also 10 ÷ 0.75 × 80 = 1066 monomers injury, and constantly interrupted!, but the scope is too small, and randomly around the release of a unit. So to kill the target, it must be close to a single goal, then, almost by? Of course, there is no soldier in the circumstances, closely aligns the target and then look closely aligns A faster elimination of the enemy, because of the dizziness, you may catch up with the enemy. but do not pay attention to the role of invisible units, but also affected by the field of vision. (for example, in the highlands above the enemy, even if you close with him again one can not see that is not halo)
Energy gear (C)
Clockwork Goblin to pop open into the internal barrier around the core part of his around the vicinity of enemy units will be trapped in them. The gear in the disappearance of the former needs to be attacked three times in order to completely destroyed. If the enemy unit with mana attempt to close any of them from the outside of a gear, would be jarring, the loss of life and a certain magic, and was repulsed, the gear rake to do after the earthquake hit of energy.
Level 1 – shield for 3 seconds, the unit hit by the shock loss of 55 points, the life and magic. Casting Interval 15 seconds. Magic consumes 50 points.
Level 2 – barriers continued to 4 seconds, the unit hit by the shock loss of 70 points of the life and magic. Casting Interval 15 seconds. Magic consume 60 points.
Level 3 – screen for 5 seconds, the unit hit by the shock loss of 85 points of the life and magic. Casting Interval 15 seconds. Magic consume 70 points.
Level 4 – barrier for 6 seconds, the unit hit by the shock loss of 100 points, the life and magic. Casting Interval 15 seconds. Magic consume 80 points.
A very magical skills, can be a good support to kill, but at the same time pushing the enemy attempts to seek help. Have to do a geographic barrier to prevent the enemy’s chase and support. But it also trapped by their own, but fortunately only need to attack its own Clockwork one will be able to open the exit, while the long-range needs a hero to play 3 times. (close to endure less than hero oh)
However, to pay attention, not which one you can play casually ran out, the gear presents a square, you make it out of four angle is not to go. As closely aligns the target and then press C.
As for the Wai Wai is maintained it does not, in fact, very mysterious. In a very few occasions, we have the following three kinds of cases: Case 1: The others are the halo, and press the C, only trapped himself, but why the enemy was pushed open. The situation 2: pay close with the enemy, press the C surrounded the enemy is pretty, but its not on the inside! Scenario 3: with the halo with the enemy to suffer a very tight, press C. find the enemy and themselves in the outside. look back in the end how it? found in the original … that is solid!

2010/03/02

dota shake to God beef Gonglue

Filed under: Cataclysm — Tags: — admin @ 07:36

With the evil scythe and the Dagger of Escape, few could have escaped to kill you. earthshaker halo itself has a good technology (gully + aftershocks), plus the evil scythe variable sheep, sheep of time variations 3 seconds after the end of their skills cooling time is up. And this time the enemy across the distance you should not be too far from the ravine of the 1000 magic can guarantee you an accurate blow to the enemy. If you feel that you are too far across the enemy, you can use blink dagger to escape before the enemy attacks again.
Using the dagger to kill the enemy to escape, you can Teleport to the enemy some distance from the front, and then it can be close to the process of its attack two times and then wait for the cooling time for the arrival of Teleport. But if you can move under the enemy’s line of precision Teleport to the enemy is stuck in front of its mobile (next to the enemy, Lancashire, rather than across it some distance), this time you can have time for three times its normal attack or use skills, so duplication is basically the enemy no escape. This technique difficult to master, but you will find it very useful indeed.
If you choose a direction for the above mentioned, that is, have refreshed the ball, then you may be able to get 5 kill the brilliant achievements. Here are the skills to use the sequence:
— — Teleport to the enemy base being
Consumed a total of 90 +265 +50 +170 +375 +50 +265 +170 +90 = 1525 points, magic
While the consumption of magic are more, but if you can get 5 kill, no one would care about how much consumed magic bar.
In order to have enough magic to launch a batter, you can purchase to increase magical energy of the ball cap equipment. At the same time the use of the skills above, ES / F / ET / Refresh / ES sequence can also play a very good results.
If we think playing in the pre-soldier a hard time making money, magic not enough, but want to take the route refresh the ball. You can pre-buy some relatively inexpensive magic equipment, such as 3 Master robes, two artists face mask, so you can get enough to restore the magic and magic. The Master of gowns and masks are also artists line with the ball to go refresh what equipment is necessary, if the luggage is not enough, you can also buy a chicken.
The above mentioned b direction is right and the intellectual agility type heroes such as blood less destructive Injurious. If you make after completing a trifecta that has made double play, but an agile, or your intellectual heroes of the ES has been hit, this time with four Dagon can easily kill that little blood heroes.
If you do not want to Dagon upgrade, with the evil sheep with sickle variable level 1 Dagon can also get good results. In all your skills are not the cooldown time, if a little blood of the enemy’s hero like Teleport or escape, this time you might consider changing the help of the sheep, as well as Teleport, using Dagon kill it.
However, the route is limited to the enemy’s five heroes have three or more agile or intellectual hero, or not recommended.
4.2 Deathly Hallows Ragor
In addition to the above line of a typical caster, there is a very unique line, which is to buy the Deathly Hallows book.
Equipment is as follows:
Guardian Ring (175)
Artist masks (325)
Synthesis: Temple ring
Reply Ring (375)
Tieshu branches (57)
Reply scarf reel (225) related to the subject of the article:
Dota Enchantress (deer) Hero Gong Lue (recommended)
dota leading to the killing abyss DOTA hero Xuemogonglue

dota Alchemist strongest Gong Lue

Filed under: Cataclysm — Tags: — admin @ 05:46

1. Hero Introduction
Basic attributes:
Life: 625
Magic: 221
Strength of 25 (+2.4 / lv)
Agile 11 (+1.2 / lv)
Intelligence 17 (+1.5 / lv)
Attack Range: 128 (melee)
Speed: 290
2, skills analysis
Mist Storm
High-pressure spraying acid on the target area, enemy access to this piece of contaminated areas will be subject to physical damage per second, and armor reduction, sustained 12 seconds. Magic from the 650, magic range of 650, cost 120 Mana, CD 22 seconds, magic damage, common assault.
8 damage per second Level 1, lower three armored
16 damage per second Level 2 and lower 4 armor
24 damage per second Level 3, reduced by 5 armored
32 damage per second Level 4 and lower 6 armor
An undervalued skills.
First of all, four 12×32 = 384, as the scope of injury, compared to Warlock 8X36 = 288, hurt not the lowest. It is a magical damage, normal attack skills, means that both would be magic damage resistance to the impact would also be the impact of armor, but this move while reducing the target’s armor, that is tantamount to increasing the skills of injury, Therefore, the last real risk of damage even if the deduction magic resistance, is very considerable.
Secondly, sustained 12 seconds, CD22 seconds, the actual CD is only 10 seconds, together with magic from the 650 and 650 of the large range of guarantees Alchemist can be used as a qualified press line experts. Although the injury early mist is low, but the long Linzhao acid rain, the body may from time to very good, A is guaranteed by the opponent did not dare to point you, even if -3 armor, the event has been hit a few soldier is not a general pain, and if the same line of team-mate is also a long-range repression-type hero, Armorcast Green, may also from time to time the mist inside the opponent a few clicks of aggravated his pain.
Finally, the acid fog in the latter part of defensive and offensive combat missions is a very good range control skills. If the price of the concept of the skills to understand, then, 32 / S group of anti-injury and -6, mist inside the enemy is at least equivalent to a waste of a half stars heart and a Brigandine.
Drawback of course, consume MP relatively large, 120MP, the timing and location of the release has high requirements.
In addition, do not eat poisonous fog son, the friendly fog will not be hurt.
Unstable formulations
Take some time to shake even after the chemical agents threw target goal of earthquake shaking long time to put the halo long. Cost 75 Mana, CD 16 Miao. Casting Distance: 600/650/700/750
Level 1 up to shake (halo) 2 seconds
Level 2 up to shake (halo) 3 seconds
Level 3 up to shake (halo) 4 seconds
Level 4 maximum shaking (halo) 5 seconds
DOTA Lane dizziness opponent longest common skills, to achieve an unprecedented five seconds (Mask big strokes and only then 6 seconds) and is the longest release skills.
Need to explain is that you shake the bottle any time to interrupt their own magic threw the bottle, but how long before you shake, throw the enemy, he would faint long, LV4 skills do not necessarily have to roll over 5 seconds. Unfortunately, opponents will not let you haughty disregard of others on the 5 seconds of shaking, it is necessary to interrupt your magic Well, it is necessary to leave the sight of the Well. In addition, chemicals bottles flying speed is very slow. This means that this skill is a skill with the nature. In the regiment war, can finally feel at ease in shaking 5 seconds, but as the main human shields and output, but also can not allow you in the front line shake-flask. On the whole this skill quite embarrassing.

2010/02/25

dota Double Dragon Gong Lue

Filed under: Cataclysm — Tags: , — admin @ 06:40

JAKIRO When people find it in a big hole, this behemoth is also the first bite of the world’s tree roots. This first magnificent Chimera’s age, has no way of knowing. Because of its head and its two large, full of aggressive and non-deterministic behavior, Jakiro is only difficult for domesticated dangerous biological. But now it is for their own reasons, are willing allegiance Guards regiment. It strange ice elements and Fire Elemental affinity, from its strange mystical nature. It is the immediate destruction of all, and can be trapped in an enemy line. Scourge best dragons remain vigilant on this, so that they were all frozen and broken, as in the slowly melting before their eyes like the Ice Throne.
Range 400
Speed 290 power 24 +2.3
Agile 10 +1.2
Intelligence 28 +2.8
Armor 0.4
Skills
Addict Cross (D) two-headed dragon-head to spit Ice and flame breath, respectively, resulting in injury. In the following 4 seconds, attack enemy units in the speed and moving speed drop as a result and are subject to ongoing fire damage. Casting distance: 500. Maximum distance: 500. Level 1 – Ice and flame spit breath, respectively, damage caused by 35 points. In the following 4 seconds, attack enemy units in the speed and moving speed drop as a result and are subject to continuous 5-point / s flame damage.
Level 2 – Ice and flame spit breath, respectively, damage caused by 70 points. In the following 4 seconds, attack enemy units in the speed and moving speed drop as a result and are subject to continuous 10 points / second fire damage.
Level 3 – Frost and flame breath spit, respectively, damage caused by 105 points. In the following 4 seconds, attack enemy units in the speed and moving speed drop as a result and are subject to continuous 15-point / s fire damage.
Level 4 – Ice and flame spit breath, respectively, damage caused by 140 points. In the following 4 seconds, attack enemy units in the speed and moving speed drop as a result and are subject to continuous 20 points / second fire damage.
Level 1: Magic consumption of 135 points, magic interval of 10 seconds.
Level 2: Magic consumption of 140 points, magic interval of 10 seconds.
Level 3: Magic consumption of 155 points, magic interval of 10 seconds.
Level 4: Magic consumption of 170 points, magic interval of 10 seconds. Double Dragon symbol of one of the skills, as among the few early AOE damage with a SLOW effects of high skills, Acura is definitely one of the skills. Recommended Priority Point Man. The disadvantage is that 2 times, cause harm, but the 1st of fire damage from the ice does not seem to harm the 2nd distance.

2010/02/10

DOTA tidal Gong Lue

Filed under: Cataclysm — Tags: — admin @ 02:22

1, location: Large-controlled market, meat, assisted DPS
2, Skills:
Wave master plus (injury, slow down, reduce armor, the main plus a no-objection), auxiliary plus the skills to see online pressure, pressure is not strong anchor on the Canadian hit, pressure on the Jiahai demon shell, four shell almost no anti-bing Diaoxie. A big increase.
3, equipment:
Out containers, two eating tree, two little magic bottle, the remaining money to buy gloves, loops, branches, if you are going out of avant-garde challenge or mad war, and the operation of their own have more confidence, you can go directly to bare complement the treatment of a soldier to buy after the ring. Shield, energy balls, iron can be intended to head out to buy. For the first time to go home, who have the equipment: shoes, two wrist (if you like magic bottle, wrist can first sub-out), TP, plus some spare parts. This time is necessary to actively participate in GANK, tides do not need too much money, need money as far as possible lines give a teammate waves are BT, firstly, there is injury, deceleration, but also by armor, tidal sure to absorb a certain injury, after the completion of a Pioneer or challenge together give rise to false leg. If you hurt the other skills, too BT, Black Emperor is also essential. Destruction over large areas, do not need to jump knife. When the body of this equipment: an artificial leg, Pioneer or challenge, TP, two wrist (or the magic bottle plus spare parts), you can also have a magic bottle wrist to see preferences. Under an equipment configuration and the current situation to see teammates, if seized, has side physical output enough, out of a mad war (if the initial decision of a mad war, is not necessarily out of a Pioneer or challenge), if do not need to make their own output, then the directly inspired gem straight to Strike, or Siva, to continue to contribute to the team. Basically, this time the fighting ended. If you have not ended, then the Moloon heart of what all can be considered can also be an artificial leg for flying shoes, audience support and repression. If you have the control of too little, Yao Dao can be pointed out that Yao Dao is not the exclusive intellectual hero, equipment designed for the fighting is not designed for the hero.
In addition, tidal dissipation is also a very BT, GANKER, synthetic spare ax increased after viability, is also a good choice, and equipment in order to fight all the thought attributed to the current situation. Equipment comes here almost the same.
Fourth, play:
Close hero, mixed-line techniques do not repeat, K man-hours, the first release, disease, injury is one thing, slow down and reduce armor disguised teammates to improve the output, improve the success rate of kill, if you have lost, then too easy, Qi BT deceleration! Other techniques do not have a lot of specificity, basically, and other heroes, as in group P, because of destruction over large areas, do not trust jumping knife, faint all the parties involved to test your mental qualities. If the teammates qualified meat, then you do the first one, if the meat is not qualified, then you are the meat, but also control the market, demand will be higher. Large, the waves of the cast have requested can not be too early, due to continued four seconds, but it must be a gift to the other side of the DPS, the best DPS began an exchange of fire between the two sides released. If this time you have completed the Yaodao or Siva and other equipment, your role will be more prominent, and destruction immediately after release of Siva, in the deceleration time, teammates rushed in speedy resolution of the focus off the other side to take care of objects, waves is also an important figure in gifts to each other.

2010/02/04

dota Warrior Gong Lue Xiong

Filed under: Cataclysm — Tags: , — admin @ 03:01

Surfaces are not suitable for UW’s equipment:
The effect of such weapons will cancel Nuyi mad trigger hit results, as stated above, the end of the practice of taking care of this undesirable.
The core of such weapons is their ball effect of law. But after I experiment, UW’s Nu Yi mad ball hit the law is the highest priority, and that such weapons in the hands of UW will not trigger the effect. Of course, you say you do not want the properties of these weapons law does not matter that the ball can also be effective, like you like =.=
Law of the ball effect is blood-sucking, priority level than Nuyi mad attack. After I test, first start the crazy mask and start angered that ultimately only the effect of anger exists; first start and then start the crazy mask anger, both effects have to disappear =.= offerings for the UW and the vampire that looks like close combat but in reality is 100 range of the remote (Yuannian ah, so why such a design) heroes, vampire halo effect is not functioning
In the flexible use of super-strength cases, the fake leg attack speed by upgrading the basic does not work.
Offerings with the vampire reason does not apply because the UW is a pseudo-close combat. . .
Here are some questionable equipment.
Satan’s own Law of the ball results will be overwritten (ie not start without the vampire effect), but the effect start is compatible with anger, but also that the “additional 15% of the blood-sucking” is valid, whether it is worth using on the matter of opinion. HOD own blood-sucking effect is Nuyi mad blow coverage, but with the HOD provoke Sagittarius / bear like strange, the UW’s combat capability can bring significant improvements. Generally speaking, these two props is not very high price.
Great Sword Blade 1400 + 1000 + drawings joy 1400, in exchange for a 9 seconds stealth capabilities, consumption of 125 points, magic is the ability of the UW alone was good, but personally think that the cost-effective than jumping knife. Of course, if it is a stealth point of time can be long if it is practical would be much higher.
These two effects of weapons and balls provided by the law of the man fighting hero is very limited, and for its effect on the UW directly covered. But the dissipation provided by the slowing effect of dispersing it on the UW is also pretty good, but after the l ax into the Phantom will also help to promote the latter part. Generally speaking, the cost of these two weapons are still not high.
As a large, it has a very strong Shuaqian capacity, the additional 60 points, injuries and 8% dodge. 8% dodge can be basically ignored, 60 points of damage for the 5325′s prices, it is also lower point, the significance of Radiance more of the money lies in its ability to fight. But UW is, UW itself, the ability to fight money is not weak (real part of it will analysis), Radiance is not much significance, and cost-effective solution is still not high. For the 643 soldiers, of course, the late Qing the sea for their ability to, or can not be ignored, using or not the matter of opinion.
It can ward off a negative point for your magic, it also provide you with excellent properties. But why it is open to question? Because it is CD60 seconds, group P when only one to withstand the magic is not enough. In the face of certain heroes of it often can play a good role, such as the butcher / VS, and experience is not enough seasoned lucifer (experienced lucifer in to see you there LINKEN will first grade after the bubble broke again for you to enlarge your LINKEN ). But on the whole he was not as good as BKB practical.
Butterflies for the UW to increase attacks on a fixed 60-point edge, while the Dragon Heart for the UW to provide a big move 38.5/48.25/57.9 attack power, from this point of view about. But the butterflies also provides 60% attack speed and 30% of the dodge, attack speed can not at the UW is also the case of a relatively high attack rate, 30% of the dodge also increased the UW’s physical ability to play against. But it does not increase the blood volume, the increase rate of 60% of attacks on the role of the UW is not too great (even without any increase in attack speed props, in the case of start UW attack speed close to maximum 4 times / S). Of course, you can also stack attack speed so that UW has a very high frequency at any time of the attack speed, but that not enough blood on the basic style is different, and depends on the reader a personal preference.

2010/01/27

dota Fairy Long strongest Gonglue

Filed under: Cataclysm — Tags: — admin @ 05:14

Introduction hero (Hero Introduction):
“Guard regiment had been looking for ways to help them fight against natural disasters, heroes and eventually they found living in the lost continent of the mysterious fairy dragon. Ageruisi in the interpretation of a clear conflict with the queen, she decided to send her bodyguards close Puck to reverse the situation in the entire war. Although the mischievous Puck tall slim again, but on the battlefield they have enough to prove their performance. be able to pass through all the enemy’s explosive magic ball, fairy dust, as well as unparalleled illusionist paralysis of all the enemy’s capacity, to all and her fight against the enemy a lesson in the so-called non-Yimaoquren. in front of them there is endless cheating.
PUCK data files:
Measurements attributes: strength of 15 +1.7 Agility 22 +1.7 Intelligence 27 +3.1
The basis of attack: 40 ~ 51 base armor: 2
Basic Life: 435 Magic: 351
Attack range: 600-based Movement Speed: 295
Slender body also mischievous Puck life and armor are pitiful, 600 coupled with ultra-high range of common attacks on smart growth brought about by the increase in attack power, make up a knife mention.
Mirage Law Ball (phantom France – ball) shortcut keys: R
The release of a straight flight, magic ball, the move against the enemy within the vicinity of 225 units of harm. puck can always be sent to the location of magic ball.
Casting Distance: 3000
Operating range: 1800
Cooling time: 15 seconds
Magic Consumption: 125 points
Level 1: damage caused by 70 points
Level 2: damage caused by 140 points
Level 3: The damage caused by 210 points
Phase shift (phase shift) shortcut keys: F
Fairy Long short period of time to change their dimensions in which the time being not subjected to any harm. Phase-transfer state can be terminated at any time.
Level 1: up to 0.75 seconds continuous. Cooling time: 6 seconds Magic Consumption: 50 points
Level 2: up to 1.5 seconds continuous. Cooling time: 6 seconds Magic Consumption: 40 points
Level 3: Maximum sustained 2.25 seconds. Cooling time: 6 seconds Magic Consumption: 30 points
Level 4: up to continuous 3 seconds. Cooling time: 6 seconds Consumption Magic: 20:00
New Moon marks the shortcut keys: W
Fairy Dragon withdraw out of her mysterious fairy dust on nearby enemy units within 400 damage, and cut-off demons.
Level 1: damage caused by 60 points and silent 0.1 seconds. Scope: 400 Cooling time: 20 seconds Magic Consumption: 100 points
Level 2: damage caused by 120 points, and silence 1 second. Scope: 400 Cooling time: 20 seconds Mana Cost: 110 points
Level 3: The damage caused by 180 points, and 2 seconds silence. Scope: 400 Cooling time: 20 seconds Mana Cost: 120 points
Level 4: The damage caused by 240 points, and the silence 3 seconds. Scope: 400 Cooling time: 20 seconds Mana Cost: 130 points ”
Dreams Winding Shortcuts: r
Fairy Dragon Illusion enveloped the battlefield strong, sustained for 5 seconds. Created by the ever-changing magic moments on the surrounding winding 400 within the hurt enemy heroes, and dizziness. Winding while trying to break away from the origin to leave the dream than 600 enemy heroes will once again hurt.
Level 1: Instant damage caused by 100 points, and 0.5 seconds of dizziness; if broken dreams caused by an extra 100 damage and 1.5 seconds stun. Casting Distance: 750 scope: 400 Casting Time: 0.5 seconds Cooling time: 85 seconds Magic Consumption: 100 points.
Level 2: Instant damage caused by 150 points, and 0.5 seconds of dizziness; if broken dreams caused by an extra 150 points of damage and 2.25 seconds of dizziness. Casting Distance: 750 scope: 400 Casting Time: 0.5 seconds Cooling time: 85 seconds Mana Cost: 150 points.
Level 3: Instant damage caused by 200 points, and 0.5 seconds of dizziness; if broken dreams caused by an additional 200 points of damage and 3 seconds of dizziness. Casting Distance: 750 scope: 400 Casting Time: 0.5 seconds Cooling time: 85 seconds Magic Consumption: 200 points.
Skills, skills summary:
1: Although PUCK vitality is not very tenacious, but the founder of PUCK good long think to make up this shortfall, its first Law on the ball skills, illusion is even more R + E can guarantee that they can readily escape from the danger zone. F increases with phase shift can be within a short time so that their magic immunity, can temporarily without any harm to
2: The Phantom ball skills to the role of the distance from 1800, moving speed of about 530-580MS, (a maximum speed of 522 characters) its disregard for the terrain and environmental factors can, through the woods, across the hill, over the grass, cross the Yalu River. Which can be PUCK E at any time in the optical position of the ball, but to note that such a transfer is to take 25-point magic, especially in the beginning of time, can easily be ignored, the calculation inaccurate, but not enough magic repertoire.
In addition to this release from the ultra-long skills, requires good common sense, to ensure that the ball can hit the enemy England, and the butcher’s hooks, like on the need to get a lead and because the enemy constantly changed. The nature of the phantom ball, the Fairy Dragon are bound to have an advantage playing wild, and the Beastmaster’s axes, as far from the ultra-only is not enough to open the tree, interested friends can try to play wild PUCK.
3: The phase shift (phase shift) shortcut keys: F beat phase shift can PUCK temporary return to heaven, and the Blackbird is the same as the effect of isolation, (now suspected that they are brothers, with the door division) isolated during the great escape part of the heroic attack. To avoid the effects are obvious, such as ice in the larger female, or shadow magic trick. When the other throwing objects, PUCK into this state, you can escape unharmed
4: The new moon of the mark (the mark Crescent) shortcut keys: W constricting effect to fight the silent type skills has been taken seriously, although this skill is only 400 of the scope, but its decent damage and 3 seconds of silence, foot PUCK during this period can be once again performed like other skills, with the F, to protect themselves is absolutely not a problem.
5: The Dream wound (Dream Winding) shortcut keys: C Although this skill to play the first successful results, only 0.5 seconds of vertigo. However, short enough to beat opponents ongoing action. And this skill is the scope of attack. And when you want to escape when the opponent cause secondary dizziness, easy kill, but the white tiger, or empty, and other jumping skills can escape the second vertigo. The skill seems to be a clarion call to kill. When the fairy-long upper hand when the release of this skill, you can open kill. And in this skill CD in just 85 seconds, relatively a big move, this is simply not the time.
Recommended skill learning sequence.

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