Underground abyss (Deepholm) Open Test
Underground abyss ready for testing.
* 82-83, etc.
* Stormwind / Orgrimmar tasks will guide you in the past
Western Plaguelands to open test
Western Plaguelands to have ready for testing.
* Level 35-40
* Hinterlands tasks will guide you in the past
Mage, warrior, shaman, hunter, thief changes (changes in other occupations in construction)
Warlock
Pain
* Siphon Life: Corruption is no longer to restore life and value, types of corrosion damage and suffering to enhance the continuing uncertain.
* Shadow Embrace: not to reduce the cyclical treatment goals.
• Strengthening Corruption: Corruption 4/8/12% damage increase, no increase corrosion of the kind of critical strike chance.
* Affliction warlocks: the scourge and curse all cooldown reduced to 1 second. All spell hit chance increased by 3%. Harm caused due to cast time reduced by 70% delay.
Devil
* Call void Departed: 8-grade school.
* Demon Warlock: All spell hit chance increased by 3%. Harm caused due to cast time reduced by 70% delay.
* Devil Contract: 2/4/6/8/10% increased spell damage and spell power to provide powerful results. Powerful spell strength – team or team members spell power by 10% in the 45 seconds. This effect has 20 seconds cooling time, on enslaved demons invalid.
Destroy
* Soul Leech: Your Shadowburn, Soul Fire, and Chaos Bolt damage immediately resume at 5 / 10% of the total value and total mana of life, and provide restoration results. Recovery – every 5 seconds to restore up to 10 team or team member of 1% of total mana, 15 sec.
* Shadowburn: immediate impact on the target, causing 86 to 99 Shadow damage. If you can provide experience or honor the value of goal injuries by Shadowburn 5 seconds after death, the soul of the caster were three pieces.
* Molten Core: When Corruption deals damage, you have a 4/8/12% chance to get Molten Core results. Molten Core effects will increase your spell within 15 seconds the next three burned or the fire of the soul of the effect. Burn – damage increased 6/12/18% 10/20/30% reduction of cast time. Soul Fire – Damage increased 6/12/24% 5/10/15% increased critical strike chance.
• Strengthening Searing Pain: 50% of the value of life goals or less cast the Searing pain 20/40/60% increased critical strike chance.
* Emberstorm: Soul of the fire to reduce the cast time of 1 / 2 seconds, burned to reduce the cast time 0.125/0.25 seconds.
* Destruction Warlock: All spell hit chance increased by 3%. Harm caused due to cast time reduced by 70% delay.
* Recoil: When you are hit by physical attack when a 6/12/18% chance to make your next Shadow Bolt or Incinerate’s cast time reduced to 100%. This effect lasts 8 seconds, and once every 8 seconds maximum trigger.
* Knock: not to reduce the global cooldown.
* Clearing: Your Rain of Fire 6 / 12% chance to stun the target for 2 seconds, you burn 6 / 12% chance to stun the target for 5 seconds.
Master
Arcane
* Arcane Barrage: no longer a talent.
* Arcane Missiles: x months the enemy cast Arcane Missiles, Arcane missiles each Arcane damage caused by 24 points. Each offensive spell has 30% chance to trigger the Arcane Missiles.
* Arcane potential: access to energy-saving effect of casting or leisurely after the next 2 damage your spell critical strike chance of raising 7 / 15%.
* Arcane exclusion: no longer affects Frost Armor and Molten Armor.
* Arcane Specialization: Arcane spell damage increased by 20%.
* Arcane Missiles: no longer increase the damage to the missile of Arcane Missiles you increase the number of 1 / 2.
* Improved Blink: Blink within 3 seconds after you move faster 35/70%, no increase dodge.
• Strengthening Polymorph: When you hurt after the deformation goal, the goal of coma 1.5 / 3 seconds. Injury time will not delay.
* Incantation absorption: no longer affects the Ice Barrier.
* Prayer: After you successfully interrupt the cast you get 5 / 10% damage bonus for 8 seconds.
* Rapid-fire missile: Your Arcane Missiles cast a magic missile every 0.8/0.65/0.5 seconds.
Flame
* Lava Shield: Molten Armor are no longer affecting spells and long-range attacks.
* Burn: Fireball, Fire Arrow Frost, Arcane Missiles, and Ice Lance surgery 1/2/4% increased critical strike chance.
• Strengthening Flame Shock: Now also increased 5 / 10 yards range.
* Lit: Flame damaging spell critical strike will be lit after the target, in 4 seconds of additional damage caused by 13/26/40%.
* Spell batter: Your fire spells will no longer trigger the Arcane Missiles. 6 seconds of any fire spell hit consecutive 3 times after the explosion hit a 33/66/100% chance to cast your next 10 seconds of a yen to become instant cast burst operation.
* Flame Specialization: Fire spell damage increased by 20%.
* Burning Soul: Due to injury and exposure time is reduced 23/46/70% cast delay.
Frost
* Ice debris: now also increased ice spear injury 7 / 15%.
* Ice spear: on frozen targets by 200% damage.
* Cream Ball of Fire: The flame of your fire the ball into a cream ball, and to increase your frost damage by 10/20/30% of fire.
* Frost Specialization: Frost damage spells a 20% increase.
* Fingers of Frost: Do you have a cold effect 5/10/15% chance to trigger the Fingers of Frost effect, so you freeze ice spear and magic as the target depth has been frozen target. Fingers of Frost, 2 floors, 15 sec.
* A long winter: your Frostbolt has x% chance to make up to 10 small teams or team members every 5 seconds to restore 1% of the maximum mana, 15 sec. This spell is triggered at most once every 6 seconds.
Soldier
Arms
* Damage expert: Help to remove “This result is not superimposed with anger.”
* War College: make your heroic strikes, and punching skills to win the damage increased by 5/10/15%. (Talent)
* Thunder Clap: Add 6 second cooldown.
* Lambs to the slaughter: When you use the death blow, your next level hack attack speed will increase 12/24/36%. (Talent)
• Strengthening suppression: suppression of cooling while reducing the time 2 / 4 seconds.
* Aspiration: to make you death blow, punch, and beheaded the critical strike damage bonus increased by 10/20%, no increase of other crit damage bonus. (Talent)
* Heroic Strike: an instant attack, resulting in (8 + ap * 0.6-1) physical damage. Suitable for use in anger overflows. (30 Rage, Instant, 5 yd range, 3 sec cooldown)
* Hamstring: 26 to school.
* Field dressing: Make your self-healing effect of improving the skills 10/20%, all due to your treatment enhance the 3 / 6%. (Talent)
* Bloody Frenzy: Your blood results will target physical damage suffered by 2 / 4%, bleed damage by 15 / 30%.
* Blitz: Your Charge ability to generate additional 5 / 10 rage, and to target an additional objective of the surrounding coma.
* Bladestorm: The target number of restrictions removed, cooldown reduced to 1 minute.
Violent
* Cruel: to make your bloodthirsty, Mortal Strike Shield Slam skills critical strike chance by 5 / 10%.
* Battle Shout: 32 can be learned (in the past 24 to learn).
Shaman
Element
* Eye of the Storm: Lightning Bolt, Chain Lightning and lava burst to reduce the cast time of 0.5 seconds, due to injury suffered by the delay time by 70% of the cast.
Increase
* Windfury Totem: Now also increased the ranged attack speed.
* Stormstrike: no longer a talent.
* Ancestors quick: Ghost Wolf to reduce the cast time of 1 / 2 seconds, movement speed increased by 7 / 15%. This effect does not improve the speed with any other effect of superposition.
* Original Wisdom: Your melee attacks have 20/40% chance to immediately restore 35% of base mana.
Hunter
Shooting
* Shooting Hunter: Remote attack hit chance increased by 3%.
* Arcane Shot: create long-range attack strength * 0.33 +15 Arcane damage (damage increase).
* Aimed Shot: 300% caused by long-range weapon damage +5 points of damage.
BM
* Kill Command: hurt by the long-range attack strength * 0.2 +3 increase to a remote attack strength * 0.53 +3.
* Cobra shooting: damage from the long-range attack strength * increased to 0.06 +950 * 0.27 +950 remote attack strength.
* BM: Remote attack hit chance increased by 3%. Due to injury suffered by a solid shooting, shooting and shooting indiscriminately at the magic Cobra delay time is reduced by 70%.
Robber
Assassination
* Quick: all of your treatment caused increased 10/20%, and your movement speed by 8 / 15%. This effect does not increase the speed and other effects of superposition. (Talent)
* Assassin determination: a dagger equipped, your maximum energy value increased by 20 points, melee damage by 15%. (Instant)
* Life-threatening trend: while making your next attack 20/40% critical strike rate.
Fighting
* Exposure to combat: the first instant of the attack, causing 100% weapon damage, and to the target you cast an offensive end of the next technical result increased by 20%, 15 sec. Award a combo point. (Natural skills. Of 40 power, 15 sec duration, 5 yd range, additional buff: exposure to vulnerabilities, so that the end of the next technology thieves effect increased by 20%)
* Agitation Blade: the end of your skills in damage, the combo point each and will give you the impulse to kill feast and sprint cooling time 1/1.5/2 seconds. (Talent)
• Strengthening recovery: to restore your skills, the value of the additional return equal to the ceiling of your life 1 / 2% of the value of life, skills, when you activate all the damage reduced by 3 / 6%. (Talent)
* Preparing ready: on high alert, skew the enemy weapon attacks, the effect of addition with the rising stack. Effects of attacks on each floor will damage reduced by 10%, stacking 5 times for 30 seconds. If the 6 seconds in the past have not been any weapons of attack, the state will end. (Instant, 2 min cooldown. Buff: the remote or the progress of the enemy weapon hit will increase the combat insight, reduce the harm suffered.)
* Blade Flurry: When activated, thieves can attack a nearby enemy of additional damage, but the energy recovery speed by 20%, 15 sec. (15 seconds duration, instant, 30 second cooldown. Buff: you can attack a nearby enemy of additional damage, the energy recovery speed by 20%.)
* Cunning robbers: the vicious attacks and expose you hit the 33/67 / 100% chance to make you see through the target’s defense, increase the damage of the target up to 15%. Goal with time to adapt, gain effects will gradually decrease. Another objective of this attack will refresh the results. (Talent)
* Impulse: the duration attack speed increase of 20%.
Druid
Balance
* Balance Druid: anger, Starfire, Entangling Roots, hurricanes, typhoons, sleep due to injury suffered by the delay time by 70% of the cast.
Wild nature
* Revenge: Bear form, this time in the hurt, you can hurt the value of 5% into attack power, up to 10% of the value of transforming lives.
* Heavy assault: 8 + Attack Power * cause 0.36-1 injury and enhance the effect of bleeding injuries also increased the damage of heavy blows.
* Roaring stampede: now 83 can learn (formerly 85).
* Tear: 10 can learn.
* Rake: 8-grade school.
* Ferocious Bite: 8-grade school.
* Claw: 8-grade school.
* Leopard Form: 8-grade school.
Death Knight
Blood
* Tough: the items were increased armor by 3/7/10%, not to reduce the duration of trapping.
* Rune of Stream: a Blood Rune into 20% of their maximum, the cooling time in half.
• Strengthening blood Aura: Aura in the blood under your melee critical strike is likely to reduce the 3 / 6%. In addition, Frost Aura and Aura of evil you can keep the blood under the aura of 2 / 4% damage reduction.
* Chi-disaster: blood boil 15/30/45% damage increase, when you attack with plague to combat a plague has been affected by the blood of your goals, you have a 33/66/100% chance to make your blood boil is not the next Rune consumption.
* Dark image: the enemy cast a dark enchantment, for 8 seconds. The next single enemy spell cast will trigger effect of dark images so that death knights cast a spell exactly the same. For non-player targets, the dark image only absorbs some of the magic.
Frost
* Improved Frost Aura: Frost Aura bonus damage increased under the 2 / 5%. In addition, blood Aura and Aura of evil you can keep under the Frost Aura of 2 / 4% Rune recovery.
* Cold Talon: Your melee attack speed by 20%, the maximum Runic Power by 30 points.
• Strengthening the cold of the Claw: 100 yards of all the teams or team members to melee and ranged attack speed by 20%, and 5% of your fast.
Paladin
Sacred
* Sacred purification: Your cleaning operation is now a Magic effect to disperse.
* Purification of power: when your cleaning technique to disperse a harmful effect, you have a 50/100% chance to immediately put the trial skills to fight against the harmful effects of the target.
* Lay on Hands: It is now 38 can learn.
* Pure trial: Your Judgement spells to make your cast and the rapid increase in recent war 3/6/9% for 1 minute.
* Trial: It can also prevent the enemy to flight.
* Inspired by the trial: Your Judgement spells also marked the treatment effect by your Holy Light Road, objectives, values equal to the trial injury 5 / 10%.
* Illumination: The critical strike after your skills to restore mana equal to 10/20/30% of the spells mana cost.
* Holy Shock: The mana cost has from 18% of base mana reduction of 8%.
* Bonus healing: the effect of healing spells by 10%.
* Flash of Light heals: now 16 be learned.
* Exorcism: Now 9 can be learned, the cooling time was reduced to 10 seconds.
* Open trial: Judgement spells increase the range of 15/30 yards, and increase your hit rating, numerical equivalent of the equipment and gain access to the spirit of the magic value by 100%.
* Divine plea: Now 68 can learn.
* God Kai: to make all your spells and attacks increased by 30% critical strike chance.
* Clean Technology: no longer remove buffs.
Protection
* Tough: the items were increased armor by 3/6/10%.
* Knights Templar Shield: Avenger’s Shield has a 50/100% chance to silence target for 3 seconds.
* Justice Shield: now 74 be learned.
* Seal of justice: It is now 63 can learn.
* Asylum: reducing all damage taken by 1/2/3%, when you parry, parry, or dodge a melee attack, you will return x% maximum mana.
* Sacred mission: the total value increased by 5/10/15%, endurance, Divine Shield and St. Mary Help of Christians surgery patients to reduce the cooling time of 1/2/3 minutes.
* Righteous Fury: Now 12 can learn.
* Judgement of Righteousness: Hammer of the sanctions will not reduce the cooling time.
• Strengthening Crusader Strike: cooldown of Crusader Strike by 2 / 4 seconds, 50/100% damage increase.
* Holy Shield: you are melee critical strike chance by 2/4/6% reduction, each attack by the block will result in 79 points against an attacker holy damage.
* Hammer of Justice: It is now 70 can learn. Now create the equivalent of 3 times per second, the main hand weapon damage Holy damage.
* Holy Land: the duration of dedication to improve 15/30 seconds, damage increased by 10/20%.
* St. Mary Help of Christians surgery: the 30-grade school, duration reduced to 8 seconds.
* Brightly Divine Shield: Add 1 minute cooldown.
* Blessing of Kings: It is now 18 can learn.
* Passionate defender: When activated by the damage reduced by 20%, resulting in the death of your attacks will treat 15% of your maximum health. Only the value of your life to use when less than 35%.
Discipline
* The art of war: Your melee critical hit to you after the surgery or the next Holy Light cast time reduced Exorcism 50/100%.
* Seal of discipline: the damage of your Seal is now also every time you swing 15% of weapon damage caused by your Seal of Righteousness will now affect up to an additional two goals.
* Fighting the holy: Exorcism 10/20% damage increase, reducing the cooling time 2 / 4 seconds.
* Righteous Vengeance: Hammer of Justice now also affected.
* Pursuit of justice: not to reduce disarm duration.
* Fever: Trial spell critical strike chance increased 6/12/18% to 10/20/30% of all hate lower (except under the wrath of justice).
An eye for an eye: all attacks on you 50% chance to spell you immediately with the trial against the attacker. This effect is triggered once every 2 seconds at most.
* Divine Will: 2% maximum mana per second to restore the value.
* Crusaders: Crusaders blow Hammer of Justice and Holy Shock’s damage and healing increased by 5/10/15%, human-type creatures, demons, undead, dragons and elements to further increase the effectiveness of biological 5/10/15 %.
* Revenge of Wrath: All damage and healing by 20% for 20 seconds.
Pastor
Sacred
* Holy Priest: Holy and the precepts of magic cast by the injury suffered due to delay casting time reduced by 70%.
Commandment
* Holy Priest: Holy and the precepts of magic cast by the injury suffered due to delay casting time reduced by 70%.
Shadow
* Holy Priest: the hatred generated by 30% due to cast shadow spells cast by the injury suffered delay reduced by 70%.