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2010/08/06

Engineering also do dinner Leatherworking property relief

Filed under: Cataclysm,Tailoring — Tags: — admin @ 01:48

Engineering

Stable plasma shield (requires Engineering 500)

Permanent additional stability for your shoes, plasma shield, allowing you to activate a powerful shield, shields can absorb the damage from 16,200 to 19,800 points. Factors as the magnetic field shield, you will find you can not activate the shield to avoid attacks after.

Holographic imaging devices (requires Engineering 500)

Permanently attached for your cloak a tiny device that allows you to create a hologram of terror by the enemy attack for 15 sec.

Invisible Force Field (Requires Engineering 500)

Permanently attached for your cloak thousands of tiny mirrors that allow you every 5 minutes to become invisible. When you use this device, you will not see anyone. In addition, the equipment may malfunction, you will feel that you have invisible.

Goblin BBQ dinner

For your team to cook a barbecue dinner, to resume in 30 seconds 72000 96 000 Life Points and mana points. If you spend at least 10 seconds eating this meal, you will gain strength, agility, intelligence and endurance to improve the effectiveness of 50 points, for 1 minute.

Leatherworking

Dragon relief – Agility (Requires Leatherworking 500)

Wrist decoration for your dragon, a permanent increase Agility 130 points.

Dragon relief – the power (requires Leatherworking 500)

Wrist decoration for your dragon, a permanent increase strength, 130 points.

Dragon relief – intelligence (required Leatherworking 500)

Wrist decoration for your dragon, a permanent increase intelligence 130 points.

Dragon relief – Stamina (Requires Leatherworking 500)

Wrist decoration for your dragon, a permanent increase of 195 points endurance.

2010/07/24

Beta updated version of the 12,479 job description changes of wow cataclysm

Filed under: Cataclysm,Tailoring — Tags: — admin @ 07:18

Underground abyss (Deepholm) Open Test

Underground abyss ready for testing.

* 82-83, etc.

* Stormwind / Orgrimmar tasks will guide you in the past

Western Plaguelands to open test

Western Plaguelands to have ready for testing.

* Level 35-40

* Hinterlands tasks will guide you in the past

Mage, warrior, shaman, hunter, thief changes (changes in other occupations in construction)

Warlock

Pain

* Siphon Life: Corruption is no longer to restore life and value, types of corrosion damage and suffering to enhance the continuing uncertain.

* Shadow Embrace: not to reduce the cyclical treatment goals.

• Strengthening Corruption: Corruption 4/8/12% damage increase, no increase corrosion of the kind of critical strike chance.

* Affliction warlocks: the scourge and curse all cooldown reduced to 1 second. All spell hit chance increased by 3%. Harm caused due to cast time reduced by 70% delay.

Devil

* Call void Departed: 8-grade school.

* Demon Warlock: All spell hit chance increased by 3%. Harm caused due to cast time reduced by 70% delay.

* Devil Contract: 2/4/6/8/10% increased spell damage and spell power to provide powerful results. Powerful spell strength – team or team members spell power by 10% in the 45 seconds. This effect has 20 seconds cooling time, on enslaved demons invalid.

Destroy

* Soul Leech: Your Shadowburn, Soul Fire, and Chaos Bolt damage immediately resume at 5 / 10% of the total value and total mana of life, and provide restoration results. Recovery – every 5 seconds to restore up to 10 team or team member of 1% of total mana, 15 sec.

* Shadowburn: immediate impact on the target, causing 86 to 99 Shadow damage. If you can provide experience or honor the value of goal injuries by Shadowburn 5 seconds after death, the soul of the caster were three pieces.

* Molten Core: When Corruption deals damage, you have a 4/8/12% chance to get Molten Core results. Molten Core effects will increase your spell within 15 seconds the next three burned or the fire of the soul of the effect. Burn – damage increased 6/12/18% 10/20/30% reduction of cast time. Soul Fire – Damage increased 6/12/24% 5/10/15% increased critical strike chance.

• Strengthening Searing Pain: 50% of the value of life goals or less cast the Searing pain 20/40/60% increased critical strike chance.

* Emberstorm: Soul of the fire to reduce the cast time of 1 / 2 seconds, burned to reduce the cast time 0.125/0.25 seconds.

* Destruction Warlock: All spell hit chance increased by 3%. Harm caused due to cast time reduced by 70% delay.

* Recoil: When you are hit by physical attack when a 6/12/18% chance to make your next Shadow Bolt or Incinerate’s cast time reduced to 100%. This effect lasts 8 seconds, and once every 8 seconds maximum trigger.

* Knock: not to reduce the global cooldown.

* Clearing: Your Rain of Fire 6 / 12% chance to stun the target for 2 seconds, you burn 6 / 12% chance to stun the target for 5 seconds.

Master

Arcane

* Arcane Barrage: no longer a talent.

* Arcane Missiles: x months the enemy cast Arcane Missiles, Arcane missiles each Arcane damage caused by 24 points. Each offensive spell has 30% chance to trigger the Arcane Missiles.

* Arcane potential: access to energy-saving effect of casting or leisurely after the next 2 damage your spell critical strike chance of raising 7 / 15%.

* Arcane exclusion: no longer affects Frost Armor and Molten Armor.

* Arcane Specialization: Arcane spell damage increased by 20%.

* Arcane Missiles: no longer increase the damage to the missile of Arcane Missiles you increase the number of 1 / 2.

* Improved Blink: Blink within 3 seconds after you move faster 35/70%, no increase dodge.

• Strengthening Polymorph: When you hurt after the deformation goal, the goal of coma 1.5 / 3 seconds. Injury time will not delay.

* Incantation absorption: no longer affects the Ice Barrier.

* Prayer: After you successfully interrupt the cast you get 5 / 10% damage bonus for 8 seconds.

* Rapid-fire missile: Your Arcane Missiles cast a magic missile every 0.8/0.65/0.5 seconds.

Flame

* Lava Shield: Molten Armor are no longer affecting spells and long-range attacks.

* Burn: Fireball, Fire Arrow Frost, Arcane Missiles, and Ice Lance surgery 1/2/4% increased critical strike chance.

• Strengthening Flame Shock: Now also increased 5 / 10 yards range.

* Lit: Flame damaging spell critical strike will be lit after the target, in 4 seconds of additional damage caused by 13/26/40%.

* Spell batter: Your fire spells will no longer trigger the Arcane Missiles. 6 seconds of any fire spell hit consecutive 3 times after the explosion hit a 33/66/100% chance to cast your next 10 seconds of a yen to become instant cast burst operation.

* Flame Specialization: Fire spell damage increased by 20%.

* Burning Soul: Due to injury and exposure time is reduced 23/46/70% cast delay.

Frost

* Ice debris: now also increased ice spear injury 7 / 15%.

* Ice spear: on frozen targets by 200% damage.

* Cream Ball of Fire: The flame of your fire the ball into a cream ball, and to increase your frost damage by 10/20/30% of fire.

* Frost Specialization: Frost damage spells a 20% increase.

* Fingers of Frost: Do you have a cold effect 5/10/15% chance to trigger the Fingers of Frost effect, so you freeze ice spear and magic as the target depth has been frozen target. Fingers of Frost, 2 floors, 15 sec.

* A long winter: your Frostbolt has x% chance to make up to 10 small teams or team members every 5 seconds to restore 1% of the maximum mana, 15 sec. This spell is triggered at most once every 6 seconds.

Soldier

Arms

* Damage expert: Help to remove “This result is not superimposed with anger.”

* War College: make your heroic strikes, and punching skills to win the damage increased by 5/10/15%. (Talent)

* Thunder Clap: Add 6 second cooldown.

* Lambs to the slaughter: When you use the death blow, your next level hack attack speed will increase 12/24/36%. (Talent)

• Strengthening suppression: suppression of cooling while reducing the time 2 / 4 seconds.

* Aspiration: to make you death blow, punch, and beheaded the critical strike damage bonus increased by 10/20%, no increase of other crit damage bonus. (Talent)

* Heroic Strike: an instant attack, resulting in (8 + ap * 0.6-1) physical damage. Suitable for use in anger overflows. (30 Rage, Instant, 5 yd range, 3 sec cooldown)

* Hamstring: 26 to school.

* Field dressing: Make your self-healing effect of improving the skills 10/20%, all due to your treatment enhance the 3 / 6%. (Talent)

* Bloody Frenzy: Your blood results will target physical damage suffered by 2 / 4%, bleed damage by 15 / 30%.

* Blitz: Your Charge ability to generate additional 5 / 10 rage, and to target an additional objective of the surrounding coma.

* Bladestorm: The target number of restrictions removed, cooldown reduced to 1 minute.

Violent

* Cruel: to make your bloodthirsty, Mortal Strike Shield Slam skills critical strike chance by 5 / 10%.

* Battle Shout: 32 can be learned (in the past 24 to learn).

Shaman

Element

* Eye of the Storm: Lightning Bolt, Chain Lightning and lava burst to reduce the cast time of 0.5 seconds, due to injury suffered by the delay time by 70% of the cast.

Increase

* Windfury Totem: Now also increased the ranged attack speed.

* Stormstrike: no longer a talent.

* Ancestors quick: Ghost Wolf to reduce the cast time of 1 / 2 seconds, movement speed increased by 7 / 15%. This effect does not improve the speed with any other effect of superposition.

* Original Wisdom: Your melee attacks have 20/40% chance to immediately restore 35% of base mana.

Hunter

Shooting

* Shooting Hunter: Remote attack hit chance increased by 3%.

* Arcane Shot: create long-range attack strength * 0.33 +15 Arcane damage (damage increase).

* Aimed Shot: 300% caused by long-range weapon damage +5 points of damage.

BM

* Kill Command: hurt by the long-range attack strength * 0.2 +3 increase to a remote attack strength * 0.53 +3.

* Cobra shooting: damage from the long-range attack strength * increased to 0.06 +950 * 0.27 +950 remote attack strength.

* BM: Remote attack hit chance increased by 3%. Due to injury suffered by a solid shooting, shooting and shooting indiscriminately at the magic Cobra delay time is reduced by 70%.

Robber

Assassination

* Quick: all of your treatment caused increased 10/20%, and your movement speed by 8 / 15%. This effect does not increase the speed and other effects of superposition. (Talent)

* Assassin determination: a dagger equipped, your maximum energy value increased by 20 points, melee damage by 15%. (Instant)

* Life-threatening trend: while making your next attack 20/40% critical strike rate.

Fighting

* Exposure to combat: the first instant of the attack, causing 100% weapon damage, and to the target you cast an offensive end of the next technical result increased by 20%, 15 sec. Award a combo point. (Natural skills. Of 40 power, 15 sec duration, 5 yd range, additional buff: exposure to vulnerabilities, so that the end of the next technology thieves effect increased by 20%)

* Agitation Blade: the end of your skills in damage, the combo point each and will give you the impulse to kill feast and sprint cooling time 1/1.5/2 seconds. (Talent)

• Strengthening recovery: to restore your skills, the value of the additional return equal to the ceiling of your life 1 / 2% of the value of life, skills, when you activate all the damage reduced by 3 / 6%. (Talent)

* Preparing ready: on high alert, skew the enemy weapon attacks, the effect of addition with the rising stack. Effects of attacks on each floor will damage reduced by 10%, stacking 5 times for 30 seconds. If the 6 seconds in the past have not been any weapons of attack, the state will end. (Instant, 2 min cooldown. Buff: the remote or the progress of the enemy weapon hit will increase the combat insight, reduce the harm suffered.)

* Blade Flurry: When activated, thieves can attack a nearby enemy of additional damage, but the energy recovery speed by 20%, 15 sec. (15 seconds duration, instant, 30 second cooldown. Buff: you can attack a nearby enemy of additional damage, the energy recovery speed by 20%.)

* Cunning robbers: the vicious attacks and expose you hit the 33/67 / 100% chance to make you see through the target’s defense, increase the damage of the target up to 15%. Goal with time to adapt, gain effects will gradually decrease. Another objective of this attack will refresh the results. (Talent)

* Impulse: the duration attack speed increase of 20%.

Druid

Balance

* Balance Druid: anger, Starfire, Entangling Roots, hurricanes, typhoons, sleep due to injury suffered by the delay time by 70% of the cast.

Wild nature

* Revenge: Bear form, this time in the hurt, you can hurt the value of 5% into attack power, up to 10% of the value of transforming lives.

* Heavy assault: 8 + Attack Power * cause 0.36-1 injury and enhance the effect of bleeding injuries also increased the damage of heavy blows.

* Roaring stampede: now 83 can learn (formerly 85).

* Tear: 10 can learn.

* Rake: 8-grade school.

* Ferocious Bite: 8-grade school.

* Claw: 8-grade school.

* Leopard Form: 8-grade school.

Death Knight

Blood

* Tough: the items were increased armor by 3/7/10%, not to reduce the duration of trapping.

* Rune of Stream: a Blood Rune into 20% of their maximum, the cooling time in half.

• Strengthening blood Aura: Aura in the blood under your melee critical strike is likely to reduce the 3 / 6%. In addition, Frost Aura and Aura of evil you can keep the blood under the aura of 2 / 4% damage reduction.

* Chi-disaster: blood boil 15/30/45% damage increase, when you attack with plague to combat a plague has been affected by the blood of your goals, you have a 33/66/100% chance to make your blood boil is not the next Rune consumption.

* Dark image: the enemy cast a dark enchantment, for 8 seconds. The next single enemy spell cast will trigger effect of dark images so that death knights cast a spell exactly the same. For non-player targets, the dark image only absorbs some of the magic.

Frost

* Improved Frost Aura: Frost Aura bonus damage increased under the 2 / 5%. In addition, blood Aura and Aura of evil you can keep under the Frost Aura of 2 / 4% Rune recovery.

* Cold Talon: Your melee attack speed by 20%, the maximum Runic Power by 30 points.

• Strengthening the cold of the Claw: 100 yards of all the teams or team members to melee and ranged attack speed by 20%, and 5% of your fast.

Paladin

Sacred

* Sacred purification: Your cleaning operation is now a Magic effect to disperse.

* Purification of power: when your cleaning technique to disperse a harmful effect, you have a 50/100% chance to immediately put the trial skills to fight against the harmful effects of the target.

* Lay on Hands: It is now 38 can learn.

* Pure trial: Your Judgement spells to make your cast and the rapid increase in recent war 3/6/9% for 1 minute.

* Trial: It can also prevent the enemy to flight.

* Inspired by the trial: Your Judgement spells also marked the treatment effect by your Holy Light Road, objectives, values equal to the trial injury 5 / 10%.

* Illumination: The critical strike after your skills to restore mana equal to 10/20/30% of the spells mana cost.

* Holy Shock: The mana cost has from 18% of base mana reduction of 8%.

* Bonus healing: the effect of healing spells by 10%.

* Flash of Light heals: now 16 be learned.

* Exorcism: Now 9 can be learned, the cooling time was reduced to 10 seconds.

* Open trial: Judgement spells increase the range of 15/30 yards, and increase your hit rating, numerical equivalent of the equipment and gain access to the spirit of the magic value by 100%.

* Divine plea: Now 68 can learn.

* God Kai: to make all your spells and attacks increased by 30% critical strike chance.

* Clean Technology: no longer remove buffs.

Protection

* Tough: the items were increased armor by 3/6/10%.

* Knights Templar Shield: Avenger’s Shield has a 50/100% chance to silence target for 3 seconds.

* Justice Shield: now 74 be learned.

* Seal of justice: It is now 63 can learn.

* Asylum: reducing all damage taken by 1/2/3%, when you parry, parry, or dodge a melee attack, you will return x% maximum mana.

* Sacred mission: the total value increased by 5/10/15%, endurance, Divine Shield and St. Mary Help of Christians surgery patients to reduce the cooling time of 1/2/3 minutes.

* Righteous Fury: Now 12 can learn.

* Judgement of Righteousness: Hammer of the sanctions will not reduce the cooling time.

• Strengthening Crusader Strike: cooldown of Crusader Strike by 2 / 4 seconds, 50/100% damage increase.

* Holy Shield: you are melee critical strike chance by 2/4/6% reduction, each attack by the block will result in 79 points against an attacker holy damage.

* Hammer of Justice: It is now 70 can learn. Now create the equivalent of 3 times per second, the main hand weapon damage Holy damage.

* Holy Land: the duration of dedication to improve 15/30 seconds, damage increased by 10/20%.

* St. Mary Help of Christians surgery: the 30-grade school, duration reduced to 8 seconds.

* Brightly Divine Shield: Add 1 minute cooldown.

* Blessing of Kings: It is now 18 can learn.

* Passionate defender: When activated by the damage reduced by 20%, resulting in the death of your attacks will treat 15% of your maximum health. Only the value of your life to use when less than 35%.

Discipline

* The art of war: Your melee critical hit to you after the surgery or the next Holy Light cast time reduced Exorcism 50/100%.

* Seal of discipline: the damage of your Seal is now also every time you swing 15% of weapon damage caused by your Seal of Righteousness will now affect up to an additional two goals.

* Fighting the holy: Exorcism 10/20% damage increase, reducing the cooling time 2 / 4 seconds.

* Righteous Vengeance: Hammer of Justice now also affected.

* Pursuit of justice: not to reduce disarm duration.

* Fever: Trial spell critical strike chance increased 6/12/18% to 10/20/30% of all hate lower (except under the wrath of justice).

An eye for an eye: all attacks on you 50% chance to spell you immediately with the trial against the attacker. This effect is triggered once every 2 seconds at most.

* Divine Will: 2% maximum mana per second to restore the value.

* Crusaders: Crusaders blow Hammer of Justice and Holy Shock’s damage and healing increased by 5/10/15%, human-type creatures, demons, undead, dragons and elements to further increase the effectiveness of biological 5/10/15 %.

* Revenge of Wrath: All damage and healing by 20% for 20 seconds.

Pastor

Sacred

* Holy Priest: Holy and the precepts of magic cast by the injury suffered due to delay casting time reduced by 70%.

Commandment

* Holy Priest: Holy and the precepts of magic cast by the injury suffered due to delay casting time reduced by 70%.

Shadow

* Holy Priest: the hatred generated by 30% due to cast shadow spells cast by the injury suffered delay reduced by 70%.

2010/07/22

Raid Changes of Wow Cataclysm

Filed under: Cataclysm,Tailoring — Tags: — admin @ 07:11

Raids in Cataclysm are going to work a little differently to how things are now, with the key changes being the combination of 10 and 25-man loot tables and lockout periods.

“We’re continuing to refine the raid progression paths in Cataclysm, and we’d like to share some of those changes with you today. Please enjoy!

The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout.

Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters.

Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn’t apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.

We’re designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we’ll have bosses dropping the same items in 10- and 25-player raids of each difficulty.

They’ll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today. ”

In terms of raid difficulty, the 10 and 25-man raids will be fairly close, and both will provide the same loot.

MMOZine Issue 22  For our latest World of Warcraft coverage, click here to download MMOZine Issue 22 for free.

Many players have raised concerns that this will see the end of 25-man raiding, however it will still be worthwhile as the 25-man raids will drop higher quantities of loot and gold allowing bigger groups to still gear up faster.

“We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you’re able to gather the people.

The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build.

Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want. ”

Some tuning will be done to Cataclysm raids in an attempt to allow more guilds to experience the content, and the first Cataclysm raids will be tuned for players wearing dungeon blues, crafted gear and quest rewards.

As always this reignited the ‘catering to the casuals’ fire again, and many players have raised their concerns, but many others see this as a positive change, allowing more people to take part in content they were previously unable to due to smaller guilds, other commitments, and ultimately resulting in being too low geared.

The gating system is something that Blizzard are also keen to continue with, and will allow players to focus on individual bosses, rather than racing to the end, and will suit players who don’t have the time to spend entire evenings in raids.

2010/07/21

Cataclysm Sheng Qi article: Judgement of Wisdom and complete retirement

Filed under: Cataclysm,Tailoring — Tags: , — admin @ 01:51

Q. riding discipline can use to help injured a holy knight What treatment?

A. We feel that discipline to ride or use a power board. Changes in these needs is not very professional approach, such as how to deal with the damage for Crusader Strike, or riding too strong to prevent the punishment. We are aware of the design board a strange injury, but other solutions worse.

Q. redesigned Paladin goal? How are you going to change the cycle of talent?

A. All of the Paladin talent needs a new energy “sacred power” by the Crusaders against charismatic, Holy Shock, and other talent to gain. Divine for:

Prompt treatment of non-mana: Word of Glory

Raise holy damage buff: Inquisition (review?)

Strong physical attack: Templar’s Verdict (Temple of the decision?)

Maintenance of Aegis

Holy storm damage to improve

We have also introduced some new skills, including treatment, treatment of the hand, Light of Dawn (AOE treatment), Divine Light (great therapy), and the Word of Glory

Q. Anti-riding or melee attacks refresh the sacred prayer Why?

A. ah

Q. chat about the new discipline talent, right?

A. Templar ‘s Verdict The Paladin skills who devour all the Holy Power, caused by:

A 1. Divine: 55% weapon damage

2. Divine: 125% weapon damage

3. Divine: 225% weapon damage

Word of Glory: the treatment of all the divine energy of a friendly unit, 0mana, 0CD, Prompt (Desperate Prayer enhanced version?)

Q. Judgement of Wisdom do not, we are not a new stock is to use light instead of the trial?

A. bright and just combined, wisdom and complete retirement.

Q. is not the master ring to be gone? there is also a beta

A. Strengthening devout talent like halo has been canceled, but there are halo effects are similar to the healing teammates are improving the talent. Improved Concentration Aura still exist, in general, you do not become attached to the use of which should be in the team halo.

Q. no Tree of Life glyph what happened? Some players are not willing to completely lose the tree of life forms.

A. Now the only thing we’ve released a new Glyph Glyph is invincible, this glyph can be cast in the invincible when you reduce the cast time of slag.

2010/07/15

Wow Cataclysm : Hunter changes and The new 31 point talent tree Help

Filed under: Cataclysm,Tailoring — Tags: , — admin @ 01:49

Skills changes

Arcane Shot: caused by long-range attack strength * 0.33 +15 Arcane damage.

Aimed Shot: 300% caused by long-range weapon damage +5 points of damage.

Kill Command: hurt by the long-range attack strength * 0.2 +3 increase to a remote attack strength * 0.53 +3.

Cobra shooting: damage from the long-range attack strength * increased to 0.06 +950 * 0.27 +950 remote attack strength.

PS: The current version of the solid shot AP plus 27% -30% may be about to be confirmed.

Serpent Sting: improve slightly hurt.

Explosive Shot: damage slight upgrade.

Talent specialization system

Shooting

Aimed Shot: Active Skills

Shooting Hunter: add remote hit, to reduce the cast time of loss

Survive

Explosive Shot: Active Skills

Hunter survival: Add a remote hit to reduce the cast time of loss

BM

Stress: Active Skills

BM: Add a remote hit to reduce the cast time of loss

Talent tree

BM series

The first layer

Into the natural (3 / 3) – eagle guarding access to upgrade the attack power by 5/10/15%, and spiritual values back fox guarding focus speed increase by 2/4/6%.

Beast discipline (4 / 4) – Pets get focused on the value of speed upgrade 6/12/18/24%.

Second

Enhanced killing of command (2 / 2) – reduce consumption of killing ordered 5 / 10.

Soul Link (2 / 2) – When your pet when activated, you and your pet every 10 seconds was equivalent to 1 / 2% upper limit of the life back to life, increase access to treatment for you and your pet’s 5 / 10%.

Frenzy (3 / 3) – the release of your pet once every basic attack will get 1/2/3% attack speed for 10 seconds, can stack 5 times.

Wayfinding (2 / 2) – upgrade cheetah and leopard guarded guardian group of mobile speed 4 / 8% mount speed by 5 / 10%.

The third layer

Poison (2 / 2) – reduce the consumption of three types of venom 10/20 point.

(1 / 1) – immediate resumption of you and your pet 50 focus points, 2 minutes cooling.

Firepower concentrated (1 / 1) – eat wild pet effect, restore pet 10 focus, increase your ranged attack speed by 3% on each floor, for 15 seconds, 30 seconds cooling.

Cobra Strike (3 / 3) – When your Arcane Shot or Kill Command crit after a 20/40/60% chance to lower your pet will crit two basic attacks.

Fourth layer

Yu-beast who (2 / 2) – kill command crit increase rate of 5 / 10%, the owner of the call duration of 3 / 6 seconds.

Improved Mend Pet (2 / 2) – Your Mend Pet every jump with 25/50% chance to remove one Curse, Disease, Magic, or toxic effects.

Qualifications (3 / 3) – lower your beast anger, stress, and the special skills cooling time pet by 10/20/30%.

Fifth floor

Ferocious inspiration (3 / 3) – all within 100 yards of the team and team members to enhance 1/2/3% damage.

Beast anger (1 / 1) – make pets into the wild state, the damage on the target by 50%, 10 sec. In this state, the pet will not have any fear or mercy, could not be stopped unless killed.

Heart of Beast (1 / 1) – When your pet activate Bestial Wrath, you will enter the violent state of damage on the target by 10%, all skill consumes 50% reduction in concentration values, the effect continued to 10 seconds.

Rumba Dance (3 / 3) – When you use two solid shot or continuous shooting Cobra, your next shot or a cobra with a solid shot at goal who calls three rattlesnakes. If you attack a hostile target friendly unit or to the unit, a Cobra attack targets immediately, resulting in the equivalent of shooting your firm or damage by 5/10/15% cobra shot damage.

Sixth floor

Inspire (2 / 2) – When your pet basic attack crit, you immediately get 3 / 6 concentration value.

Like-minded (2 / 2) – increased focus on you and your pet maximum value of 5 / 10.

Monkey Guardian (2 / 2) – When you are melee critical strike, you immediately reduce the escape of the cooling time 2 / 4 seconds; when you are long-range attack critical hit, you immediately reduce the deterrent cooling time 4 / 8 seconds.

7th floor

Beast master (1 / 1) – you are very proficient in animal training, it was a tame pet special ability, as well as the additional pet skill points 4 points.

2010/07/14

Cataclysm Five Copies: BOSS skills Blackstone cave Preview

Filed under: Cataclysm,Tailoring — Tags: , — admin @ 07:16

Large preview of the disaster skills Blackstone cave BOSS

Bonecracker Luomuaoge

[Chain of pain]: The enemy can capture the pain all around the chain, so that they can not move.
[Earthquake]: Slams the ground and trigger earthquakes, in 3 seconds to all enemies nearby the physical damage caused by 9000 points.
[Cleft bone were]: on caster around all enemies within 10 yards cause 95,000 to 105,000 physical damage.
[Injury blow]: 125% of weapon damage caused and to target injured, the treatment effect decreased by 25% for 6 seconds.

Carola, the herald of twilight

[Evolution]: the objective essence of the body into hell, so evolve rapidly. 100 layer stack to the target into a more powerful entity.
[Speed up the ring]: Carola in the vicinity were all peer-accelerated effects, speed increased by 50%, 100% attack speed increase.
[Dark Command]: cast a dark order, the affected targets in 4 seconds out of fear fled, and during this period by 28 000 Shadow damage.
[Evolution of blood who]: Evolution of blood Twilight fanatic plastered your arms, bleeding effect when you damage the enemy, you have 30% chance of additional damage from 2975 to 4025 physical damage.
[Field Shock]: on an enemy point of causing physical injury from 6300 to 7700, and its down.
[Gravity combat]: caused by the current goal of life equal to 70% of the value of the damage, and temporarily reduce the strength of his 1000 attack points.
[Injuries cyclone]: a vicious attack on the target causing 7125 to 7875 physical damage, and to target continued bleeding until it is completely cured. 750 points every 2 seconds cause physical damage until it is completely cured.
[Shadow fight]: Using Shadow Step suddenly appeared behind the enemy target, and its cause 35 000 Shadow damage.

Folding steel by Karchner

[Burning Metal]: caused fire damage on the target. Each layer can Karchner overheating obsidian armor melee attack damage caused by fire 1000.
[Heat]: each layer can overheat obsidian armor Karchner 1000 caused the nearby enemy fire damage.
[Obsidian Armor]: obsidian alloy at normal temperature for almost all the damage immune. Damage reduced by 99%.
[Overheating Obsidian Armor]: being heated obsidian lost its damage reduction properties, but will damage nearby enemies, making melee attacks cause additional fire damage. Obsidian Armor to make Karchner each layer by thermal damage increased by 10%, and his attacks cause an additional 1000 Fire damage. Can stack 100.

Beattie U.S. animal

[Violent assault]: Charge an enemy, drove them off and cause from 7863 to 9137 physical damage.
[Flame mutation]: caused by nearby enemy fire damage from 6013 to 6987 points, and they repel.
[Lava spatter]: a point of enemy fire caused damage from 3400 to 4600 and its light, every 3 seconds for additional fire damage caused by 4,000 points. Was dispersed when the explosion occurred.
[Fear roar]: so near the enemy fled in fear for 4 seconds.

Lord AoBixiDeas promotion

[Twilight fog]: the therapeutic effect of reducing the enemy by 99% for 4 seconds.
[Rock fight]: a powerful attack, so the physical damage by 50% and target down.
[Thunder Clap]: create the enemy nearby points from 7500 to 8500 Nature damage, and to their movement speed, attack speed and casting speed decreased by 35% for 8 seconds.
[Conversion]: AoBixiDeas occupy one of the shadow.
[Twilight corrosion]: corrosion of a hostile target, causing 4000 every 2 seconds Shadow damage for 12 seconds.

2010/07/12

Wow Cataclysm Master New Talents

Filed under: Cataclysm,Tailoring — Tags: — admin @ 01:25

Austria department in wow cataclysm.
First level:

Strengthen the Transfiguration: reducing the blood of sheep back to 50% / 100%, but each time increasing deformation resistance and 25% opponents 50/100 / 50% A, 4 seconds after the disappearance of the sheep wake up.

Arcane Focus: The spell is fully resisted, 50% / 100% probability of return of Mana

Focused Casting Training: beaten spell damage when the guide boot time by 33% / 66% / 100%

Arcane Art: Your Arcane Explosion and missiles after two spells increased by 5% / 10% / 15% damage, range and scope of

Second layer:

Fortitude: 75% increase in the equivalent of your intellectual / 150% armor, your Master Enchantment (instead of ten countries that) 20%, 35% probability of being ignored and the return of magic spell absorption. Can not exceed 30% of maximum mana.

Magic Absorption: Each level increase of 0.5 / 1 resistant, resistant to return after the 1% / 2% of your maximum mana, a second at most once.

Arcane Concentration: 4% / 7% / 10% probability of damaging spells in the time of the release of the next spell does not require magic.

Arcane Magic: You can silence the other counter-spells by 2/3/4 seconds, slow down operation can walk on water 15/25/35 seconds.

The third layer:

Arcane Shield: Mana Shield mana cost reduction of 33% / 66%, increase the resistance provided Mage Armor 25% / 50%

Magic focus on: Explosion of a 3% talent, not modified.

Incantation absorption: food gem will increase your maximum strength of law 2% / 3% of the law strong for 10 seconds, your Mana Shield and Master Enchantment damage absorption 15% increase in uptake after the law wound for 10 seconds.

(Ice shield is invalid, and the Crusaders in front of the old four invalid, Power Word: Paper effectiveness)

Fourth layer:

Arcane exclusion: Frost Armor, Mage Armor and Molten Armor can rebound on you melee attack the enemy 6 / 12 yards, and slow down 50%, at most once a minute.

Presence of Mind: I do not want to explain … …

Arcane potential: do not need to explain, energy and gas will increase by 30% after the explosion.

Rapid fire missile: Your barrage of 50% / 100% probability, Arcane Blast, 20% / 40% probability, Fireball Fireball Frostbolt Frost 10% / 20% can reduce the probability of the next Arcane Missiles 1.5 second boot time Every 0.5 seconds a stage beyond.

Fifth floor:

Arcane grasp: to reduce the barrage of cooling time 3 seconds, your enemies can not tell the difference between you and the mirror, time warp spell a 50% reduction of cooling

Arcane Torrent: reducing gas will, Superman and the Invisible 15 seconds cooling time 15% / 30%, reduce the wake-up cooling 1 / 2 minutes of ice to reduce the (boot time?) 1 / 3 second.

Arcane strategy: to increase the ranks and within 100 yards of the team members of the 3% damage

Arcane dispersed: each can be more than steal a spell and increase the duration of the 75% / 100% per second attempt to lift the curse will be lifted at the same time 3 / 5 yards

Sixth floor:

Reduction surgery: No change.

Arcane Instability: Your spell is interrupted or delayed, the next 6 / 12 seconds of the spell damage increase 30% / 60%

Improved Blink: reducing flash 25% / 50% mana and 3 / 6 seconds of attack and spell hit chance reduced by 20% / 40%

Seventh floor:

15 seconds, Superman, did not change.

10 automatic Specialization:

Arcane Barrage, 6 seconds cooling, exhaust Arcane Blast effect.

2010/07/10

New disruptive changes of Cataclysm: Talent tree system completely redone

Filed under: Cataclysm,Tailoring — Tags: — admin @ 08:48

When we first published in BlizCon2009 professional talent tree design goals, one of the main focus is to remove the silly and forced type of passive talent. We are about enabling the natural choice is even more interesting and worth pondering, and more meaningful.
A while back, we let the players websites, R & D in the Druid, priest, shaman and rogue talent preview. Preview and Alpha from the internal testing we have some suggestions, we have heard some of the major proposals to achieve these talent trees are not originally proposed in BlizCon design goals. These recommendations and our internal research and development of the feeling of resonance, that is, when we crossed the 60 level cap, after the natural system is not mature fully. In the next beta test, we boldly display 30 after a thorough renovation of the talent tree.

Gift of See

Focus on fun is one of Blizzard’s game design principles. We prefer the design of simple but deep, not complex but superficial design. Catastrophe and rebirth will continue to remove a number of passive and boring talent, but we do not think the size of the talent tree can do. Therefore, in order to resolve this issue, we will each be reduced to 31 point talent tree talent. Because the relationship between the natural weight-loss, we must ensure that the acquisition of talent points will be upgraded with the current curve similar to, and will therefore reduce the amount of talent points and get points to adjust the speed of the upgrade process.

So the result will be unique for each talent tree, talent retention, in particular, will provide a new spell, skill or talent mechanisms. We still have extra space into an interesting talent, unique to the players of the space, but also every talent tree to help thin. The idea is not to let the player choose fewer but more meaningful to choose. Cycle will not change your skills, and will not lose any cool gifts. What changes is the point to the interesting natural talent before the crossing type, those talents you need to spend out hard earned 5 points.

We have carefully studied a number of command-based PVP talent, such as spell defeat or reduce the duration of the mechanism. As always there will be PVP or PVE-type talent, we want these two differences should not be too extreme, so players will not feel that it must make another pair of talent into PVP type.

Comments: A return to the old world of the game, will also be gifted back to the 1.0 system, 31 points, the design is to simplify the design will help reduce the difficulty of Blizzard, the balance changes for the follow-up to provide a better platform.

The rise of specialization

We want you to immediately focus on a talent tree, depending on your choice of games. You spend the first in the talent tree points will be very important. If you choose an enhanced system, we want you immediately feel like enhancement shaman, not in points after 30 points in Enhancement. When you unlock the talent at level 10 system, you will have all talent points to spend before the first choice talent specialization asked questions (example: you want to be a weapon or a defensive fury warrior?). There will be some help to make this decision, including the role you want the necessary passive additive effect, and the signs attached to the deep talent skills. With the addition of these skills only through specialization to get this talent.

After the selected talent will be their unique skills and passive addition. Passive range of addition will be used to calculate the percentage, the flame will increase by 20%, Department Master Fire damage, the caster extended casting range, and some more interesting passive addition, weapons and fighters such as anger control, rage soldiers and thieves double holding Weapon Specialization, or enhance shaman dual wield weapons.

Talent will be the first choice of the role of core skills to unlock. Our goal is to specialization can start earlier, rather than as before to sign the skills buried deep in the talent tree, so that other talent tree can not get it. For example, to enhance the early shaman crit lava made with dual wielding weapons will make them feel like an enhanced shaman. Other players in the level 10 skills are examples of signs: death blow, bloodthirsty, Shield Slam, amputation (damage), Shadow Blink (Shadow Step), Thunder Storm, Earth Shield, water elements and repent Gordon (bitter repair).

Comments: 10 ownership under basic skills, will greatly ease the player’s leveling, but also allows players from the outset, the better understanding of their chosen career direction, but this way Xiangdang You RP (role playing) to taste .

Persist in the end

Each talent tree will be 20 next about the unique gift (currently about 30 up and down), the visual will look more like the original World of Warcraft talent tree looks like. 31 point talent in general will be with us originally designed for the Holocaust and the rebirth of the same 51 point talent. A lot of boring or too extreme specialization talent will be removed, but we will not remove any spell / skill cycle impact talent. We want to make a whole injury, treatment and survival are related to the original, while also based on the specialization you choose to provide many passive addition.

In the upgrade process, some players get 1 point for every two talent points (in 85 hours 41 points). Our goal is to enable players to upgrade every time enjoy a new career or a little magical talent points. Another major change is: invest in your 31 point talent to the main specialization of the talent tree before, you can not invest in any other talent tree points. In the upgrade process, about 70 to reach this turning point. We hope that the gift of choice specialization is important thing to feel. Therefore, we must ensure that the new player to the other talent points in the input before the arrival in the talent tree to understand the underlying significance. We will try to ensure that the two-talent talent specialization and reset mode of operation, as now, so players do not consider myself to be a deadlock in the selected talent tree.

Comment: That is 10 players chosen in the direction of his next post, before the 70 inputs can only talent in this department until the 31 points before they can unlock. Aim should be to allow players to focus on their chosen routes and a better understanding of the overall concept of natural selection itself.

Real Specialization

When originally designed to put players in the talent tree points will be greater the more the growth of specialization addition, will be selected later when specialization was replaced by the passive bonus. The passive bonus is calculated directly in accordance with the percentage of the bonus, and will no longer be put into the talent tree points are affected. Each talent tree for its specialization plus high-grade materials are provided by the specialization properties obtained in the 75 or so players to the trainer by the Institute of Occupational specialization skills. In most cases, specialization properties are still with us had the talent this year announced a unique addition of the same tree. Stack provides high-grade goods will be able to enhance the level of specialization addition of these properties.

Commentary: access to the players before making specialization specialization property will be fixed, this change did not make the very obvious influence, but the way the skills learned should help players noted the role of specialization system.

Reborn

When the players rise to levels 10 times, the system will provide three different players based on talent specialization of information, from which to choose. Then they can put talent points into the talent tree was selected. Other talent tree will be dark, until the selected point over 31 points talent tree can use. The role of specialization selected will be given an active skills, and more than one exclusive passive addition. In the upgrade process, they will receive talent points alternating with the new skills. They must finish the 31 point talent, and every gift will be more useful than ever, stimulation. Once they have 70 hours to complete the first 31 points of the final talent, talent tree will be open to other investment points. When a character into the catastrophe and rebirth in the region above 78, they will start to see with new properties: the specialization of equipment. As long as professional trainers from the Institute of specialization skills, they can based on the trend of specialization to get this stat.

More informatiions please click here.

2010/07/08

Foreign players comments on Druid tree form of treatment in wow cataclysm

Filed under: Cataclysm,Tailoring — Tags: — admin @ 06:22

Maybe a lot of Druid players already know, the big disaster in the tree of life form the skills of the redo, is no longer a resident of the transformation skill, but has become an emergency skills, while increase damage output. Then the skills in the major disaster where in the end it will go from here? Today, let’s take a closer look at major disaster in the tree form.

* Major disaster in the tree of life skills is now what?

As of the end of June / early July the beginning of IC packaging and testing, a detailed tree of life as follows:

Now the Tree of Life Form talent

Tree of Life form new talent

Tree of Life Rejuvenation form efficiency requires 5 points in Restoration Talents need 40 100 yards from the instantaneous deformation of the tree of life forms, so that your treatment caused a 15% increase, and make you 120% armor increase, but will make your movement speed reduced by 50%. In addition, some of your spells will be temporarily enhanced during deformation. Sustained 45 seconds. 5 minutes cooling time.

Earlier version of the Tree of Life Form talent to strengthen

New talent to strengthen the tree of life

Strengthen the Tree of Life (3:00) the need to form the Tree of Life 1:00 40 points in Restoration Talents need to make your tree of life form the cooling time is reduced 30/60/90 seconds, and to shape your tree of life caused by the 5/10/15% damage increase.

2010/07/07

Wow Cataclysm: a new fishing tackle fish and seafood dinner corresponding

Filed under: Cataclysm,Tailoring — Tags: — admin @ 01:35

Mentioned in the official pre-test preview of the basic CTM in the fishing mechanism similar to WLK, but did not give further details.

“Can catch a lot of new types of fish taken and more fun stuff! Fish is still cooking food materials advanced, new fishing daily.”

Similar to the previous piece of information, expertise will be a higher level of “Illustrious (Excellent Class, that master-class)” and raise the skill level of 75 points to reach 525.

As for fishing we may see some major changes, here are some guesses:

1. As the level in some regions has been changed, the corresponding region of fish will change to the level of the region should be.

2. Major catastrophe created some new waters, especially those flying mounts can only rely on the part arrived, the new water means that the new fish.

3. Azeroth, part of the CTM will be a large number of complex and ambiguous task of line simplification, and the corresponding fishing mechanism closer to the outer domain and Northrend, not what the distribution according to time and season the fish Group … … (I mean the salmon scales yang / night scale sea bream, sea bass in summer / winter squid that of)

According to WLK beta experience, fishing-related changes gradually in the later beta release, and we need to look forward to it!

Two novice District (Division Sponsor / Lost Islands and Gilneas) are surrounded by great waters; Twilight Highlands (wetlands east) and Uldum (Tanaris south) has a coastline and rivers within the domain; sea Gard Hill has several lakes; LaddTolba surrounded by the sea; Wasiqier are completely underwater, but there are several independent islands in the sea; Elemental Planes are more specific, may not be fishing.

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