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2010/05/03

The Possible Last Chance For The Warcraft Gold Economy

Filed under: Cataclysm,lord of the rings store — Tags: , — admin @ 01:41

Warcraft’s economy is becoming unbalanced. Initially there was a natural progression of wealth that existed alongside character and profession progression. This is no longer the case.

The reason as I see it is the economic weight of so many level 80 characters paying the way for their ‘toons.

When I start a new alt, what do I do?

Well, if you’re anything like me, you are trying a new class, race or combination of the two. At some point you give your character a profession, then, using the huge piles of gold from your main characters you level them up to say 225 in about 90 minutes. Buying stacks of low level items in the process.

Then, if my experience is anything to go by, I stop and think. “Do I want to carry on with this ‘toon?”

I do not progress them past say level 40, never finish levelling the professions, and often end up deleting them to make room on the server for something else. What’s even more asinine is that I will often then repeat this process with a different race or class (Doh!!)

I know I’m adding to the imbalance problem. Crafting is a gold sink. Until you get a crafting profession to 450, you are pretty much pouring gold down the drain. Sure the odd item sells, but most are destined to be vendored for a fraction of the production cost – or just thrown away. Apparently it costs over 5000g on most servers just for enchanters to level their rod. Just the rod! Never mind the 450 enchants they have to perform as well.

With Cataclysm, I expect the Warcraft economy to change in the following ways;

A revamped set of crafted item. One’s that are actually worth buying and wearing at low levels. These will cost more to make, offer more points to the maker towards their professions skill.

Huge gold sinks put in game to stop the rampant inflation that is becoming a real issue. Expect to pay huge amounts for the right to fly over Azeroth and even more for speed perks for your mount.

Archaeology will provide ingredients to “boost” existing items. Either with a stat increase or with a fundamental change to the way the item is crafted

Vendored items introduced for levels 81 to 85 will be expensive. Very expensive. As will repairs, and flights into the high level areas.

The players will be forced to “ungroup” either from guild or (in my case) multibox setups to progress from 81-85. Instance in groups but level alone will be the way. This will prevent exploiting colleagues to rush through these levels. Blizzard are determined to make this a unique and exciting journey for players – not just the rush to level cap that previous expansions have been

Cataclysm is perhaps the last chance for Blizzard to fix the economy. Sure it works now, and many don’t see the real world warning signs of hyper inflation and manufacturing redundancy being relevant in a game. But they are. These two economic problems are rife in Warcraft, and they will eventually grind the economy to a halt. The laws of supply and demand need a helping hand in WoW. This is Blizzards last chance.

Luckily it seems they are initially looking to fix the economy. However, if it doesn’t work, then patch 5.0 may well be the end of it.

2010/04/15

Cataclysm : The beta start in April 2010

Filed under: Cataclysm,lord of the rings store — Tags: , — admin @ 01:52
The World of Warcraft themed website mmo-champion.com that the highly anticipated beta for Blizzards WoW expansion Cataclysm has  started in the second week of April.
Of course the date for the Cataclysm beta isn’t carved in stone, but mmo-champion’s Boubouille proved in the past that he’s usually right about the rumors he learns about.

World of Warcraft: Cataclysm Announced

Filed under: Cataclysm,lord of the rings store — Tags: , — admin @ 01:34

The newest expansion for World of Warcraft has officially been announced.  Cataclysm will introduce two new races, a higher level cap of 85, and a whole slew of other things that WoW addicts are sure to love.  You can check out the full list after the jump.

 2009, August:

Blizzard Entertainment, Inc. today announced plans for the third expansion to World of Warcraft(R), its award-winning massively multiplayer online role-playing game (MMORPG). Unveiled at the company’s fourth BlizzCon(R) gaming festival, World of Warcraft: Cataclysm(TM) will bring sweeping changes to the world of Azeroth. Players will be able to adventure as two new playable races, achieve new levels of power, take on challenging quests and dungeons in all-new zones, and experience dramatic changes to familiar aspects of the game in the wake of a world-shattering disaster.

“In addition to revitalizing some of the most familiar and iconic areas of the game world, this third World of Warcraft expansion will add new features and a large amount of new content for players to explore,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re excited to be offering a first glimpse of Cataclysm for attendees of BlizzCon, and we look forward to sharing more information with everyone as development progresses.”

In Cataclysm, players will witness the face of Azeroth being altered forever, as the corrupted Dragon Aspect Deathwing awakens from his subterranean slumber and erupts onto the surface, leaving ruin and destruction in his wake. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

Building on the foundation established in World of Warcraft and its first two expansions, Cataclysm will add a variety of new content and offer players the opportunity to rediscover Azeroth and experience the game from a whole new perspective. New features coming with the game’s third expansioninclude:

Two New Playable Races: Adventure as the cursed worgen with the Alliance or the resourceful goblins with the Horde.
Increased Level Cap: Advance to level 85 and earn new abilities, tap into new talents, and progress through the path system, a new way for players to customize characters.
Classic Zones Remade: Quest to level 60 as you never have before. Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been reforged by the cataclysm and updated with new quests and content.
Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms from a whole new perspective.
Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
New High-Level Content: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great sunken city of Vashj’ir beneath the sea, and enjoy even more high-level raid content than in previous expansions.
New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.

2010/03/30

Crafted Items You Can’t Use

Filed under: Cataclysm,gold cheap — Tags: , — admin @ 02:11

This is a particular pet hate of mine, having spent endless hours, not to mention gold, levelling crafting professions that seem to have very little use throughout the game. A classic example was levelling a Paladin with Mining and Blacksmithing, which afforded virtually no armor rewards with +Intellect or +Spell Power, but were entirely geared towards a Warrior.

Even worse, lovingly crafted items which were of some use were soon defunct as simple quest rewards quickly superseded the crafted items. Enchanting and Alchemy were the only two original crafting professions that were of any use, and this elite cadre were later joined by Jewelcrafting and Inscriptions, but Blacksmithing, Leatherworking, Tailoring and Engineering were all-but useless.

Reforging is set to change all of the woes of the levelling crafter, as you will be able to adjust stats on your gear to suit your needs in much the same way as adding an enchant or jewel to your items can enhance them. Blacksmiths will be able to reforge plate armor, Tailors can reforge cloth gear and so on.

Blizzard have also promised to make crafting easier by offering multiple skill-ups for harder to craft items, and making lower level gear more useful during those early crafting phases.

2010/01/23

Story Behind World of Warcraft’s Cataclysm

Filed under: Cataclysm — Tags: — admin @ 01:25

By now we’re aware that the World of Warcraft is being destroyed by a cataclysmic event but the story and reasons behind the World of Warcraft’s Cataclysm have previously been kept in the dark. PC Gamer has an interesting preview in their latest issue with behind the scenes look at the reasons for Blizzard’s Cataclysm and the nature behind remodeling Azeroth to accommodate the Cataclysm and the new changes that are coming to WoW in Cataclysm.

Here are some of the points I’ve selected that might be interesting:

One of the main reasons for the Cataclysm is that it serves as a reason to go back and develop the now 5 year old world that Blizzard feels can be much improved
Competition from games like Age of Conan and Warhammer Online have pushed Blizzard to remodel their starting level areas to be more user friendly – an area that new MMO’s are really focusing on and WoW never spent too much time worrying about until now
Two new races were planned to be added from the start since it makes sense to add new races when you’re recreating a leveling experience from scratch
CEO of Blizzard, Paul Sams, was skeptical spending all their resources and creating a new expansion that basically redo all the work they had done many years ago when a traditional approach might be easier and more appealing.
The reason for this cataclysm had to make sense instead of a random disaster, and this is where WoW Cataclysm’s main boss, Deathwing comes in. Deathwing is a dragon that  “has been imprisoned below ground for centuries, tortured and tormented, driven mad by the whispers of old gods, and imbued with astonishing power”. Him breaking out causes the Cataclysm.
Blizzard’s talented designers have been wanting to go back and make changes to Azeroth for years, so they are especially happy that they can go back and polish all the areas they weren’t happy with the first time around.
WoW phasing technology will be used to make the starting level quests much more interesting, bringing WoW starting level leveling experiences on par with the latest MMO’s hitting the market.
Previously annoying questing areas such as Desolace, Azshara and Stonetalon Mountains are being completely designed to make leveling much more enjoyable and less tedious. We can all remember what a pain in the ass it was having that cliff in Azshara that blocked half the map – now that is gone, and Azshara will be a Goblin zone with a high tower NPC that shoots at intruding outsiders, so beware!
Remodeling the old world to allow flying will be much tougher than one might anticipate as the original world was not always modeled in full 3D. Areas that were previously unreachable will have to be designed properly this time around.
That is the major reasons and background information for why the World of Warcraft will be experiencing a cataclysm and see a radical change. As you can see, Blizzard is not exactly being ‘lazy’ with this expansion as many have tried to point out. They have simply decided to improve on the area of the game that they felt was the weakest. While long time players and hardcore raiders might not really appreciate this direction, you at least should feel better in knowing that Blizzard is doing everything it can to stay the most popular MMO out in the market. Such success guarantees that the hardcore players and long time fans keep having expansions made and new end game content made for their taste.

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